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further sse simd additions
avx2 float3 added added normalize_magnitude added divide fast to float3 may copy to float4 move static spheremesh to drawSphere (initialize on first use) so platform has a chance to load the math backend
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16 changed files with 337 additions and 77 deletions
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@ -28,6 +28,7 @@ void math_backend::install_from_cpu_flags(uint32_t cpu_flags)
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#if defined(__x86_64__) || defined(_M_X64) || defined(_M_IX86)
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case backend::avx2:
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float4::dispatch::install_avx2();
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float3::dispatch::install_avx2();
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break;
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case backend::avx:
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