further sse simd additions

avx2 float3 added
added normalize_magnitude
added divide fast to float3 may copy to float4

move static spheremesh to drawSphere (initialize on first use) so platform has a chance to load the math backend
This commit is contained in:
marauder2k7 2026-02-26 21:11:31 +00:00
parent 2559145c06
commit 18d0aa0418
16 changed files with 337 additions and 77 deletions

View file

@ -19,6 +19,7 @@ namespace math_backend::float4::dispatch
float (*length)(const float*) = nullptr;
float (*lengthSquared)(const float*) = nullptr;
void (*normalize)(float*) = nullptr;
void (*normalize_mag)(float*, float) = nullptr;
void (*lerp)(const float*, const float*, float, float*) = nullptr;
};
@ -32,9 +33,6 @@ namespace math_backend::float4::dispatch
void install_avx();
void install_avx2();
void install_neon();
// Centralized installer (engine calls this once)
void install_preferred();
}
#endif // !_FLOAT4_DISPATCH_H_