mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-20 21:00:52 +00:00
further sse simd additions
avx2 float3 added added normalize_magnitude added divide fast to float3 may copy to float4 move static spheremesh to drawSphere (initialize on first use) so platform has a chance to load the math backend
This commit is contained in:
parent
2559145c06
commit
18d0aa0418
16 changed files with 337 additions and 77 deletions
|
|
@ -1,7 +1,14 @@
|
|||
#include "math/public/float4_dispatch.h"
|
||||
#include "math/public/float3_dispatch.h"
|
||||
|
||||
namespace math_backend::float4::dispatch
|
||||
{
|
||||
// Single definition of the global dispatch table
|
||||
Float4Funcs gFloat4{};
|
||||
}
|
||||
|
||||
namespace math_backend::float3::dispatch
|
||||
{
|
||||
// Single definition of the global dispatch table
|
||||
Float3Funcs gFloat3{};
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue