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further sse simd additions
avx2 float3 added added normalize_magnitude added divide fast to float3 may copy to float4 move static spheremesh to drawSphere (initialize on first use) so platform has a chance to load the math backend
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16 changed files with 337 additions and 77 deletions
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@ -62,6 +62,7 @@ namespace math_backend::float4::dispatch
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gFloat4.length = float4_length_impl;
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gFloat4.lengthSquared = float4_length_squared_impl;
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gFloat4.normalize = float4_normalize_impl;
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gFloat4.normalize_mag = float4_normalize_mag_impl;
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gFloat4.lerp = float4_lerp_impl;
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}
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}
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