further sse simd additions

avx2 float3 added
added normalize_magnitude
added divide fast to float3 may copy to float4

move static spheremesh to drawSphere (initialize on first use) so platform has a chance to load the math backend
This commit is contained in:
marauder2k7 2026-02-26 21:11:31 +00:00
parent 2559145c06
commit 18d0aa0418
16 changed files with 337 additions and 77 deletions

View file

@ -62,6 +62,7 @@ namespace math_backend::float4::dispatch
gFloat4.length = float4_length_impl;
gFloat4.lengthSquared = float4_length_squared_impl;
gFloat4.normalize = float4_normalize_impl;
gFloat4.normalize_mag = float4_normalize_mag_impl;
gFloat4.lerp = float4_lerp_impl;
}
}