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https://github.com/TorqueGameEngines/Torque3D.git
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game mode filterfix
GameMode::findGameModes now only returns the *active* ones. SubScene::load() checks against either that, or if it's selected
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parent
9f3785d893
commit
18750047fb
2 changed files with 3 additions and 2 deletions
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@ -348,7 +348,7 @@ void SubScene::load()
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return;
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return;
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GameMode::findGameModes(mGameModesNames, &mGameModesList);
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GameMode::findGameModes(mGameModesNames, &mGameModesList);
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if ((String(mGameModesNames).isNotEmpty() && mGameModesList.size() == 0) || !evaluateCondition())
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if (!isSelected() && (String(mGameModesNames).isNotEmpty() && mGameModesList.size() == 0) || !evaluateCondition())
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{
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{
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mLoaded = false;
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mLoaded = false;
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return;
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return;
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@ -101,7 +101,8 @@ void GameMode::findGameModes(const char* gameModeList, Vector<GameMode*> *outGam
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GameMode* gm;
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GameMode* gm;
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if (Sim::findObject(gameModeNames[i].c_str(), gm))
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if (Sim::findObject(gameModeNames[i].c_str(), gm))
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{
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{
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outGameModes->push_back(gm);
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if (gm->isActive() || gm->isAlwaysActive())
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outGameModes->push_back(gm);
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}
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}
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}
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}
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}
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}
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