Fix gamepad binds on non-windows.

Removes unneeded #ifdef that was preventing gamepad binds from being found in non-windows builds.
This commit is contained in:
OTHGMars 2020-08-05 02:50:04 -04:00
parent cc5359fdfd
commit 186efd5c87

View file

@ -382,8 +382,7 @@ CodeMapping gVirtualMap[] =
{ "lpov2", SI_POV, SI_LPOV2 }, { "lpov2", SI_POV, SI_LPOV2 },
{ "rpov2", SI_POV, SI_RPOV2 }, { "rpov2", SI_POV, SI_RPOV2 },
#if defined( TORQUE_OS_WIN ) //-------------------------------------- GAMEPAD EVENTS
//-------------------------------------- XINPUT EVENTS
// Controller connect / disconnect: // Controller connect / disconnect:
{ "connect", SI_BUTTON, XI_CONNECT }, { "connect", SI_BUTTON, XI_CONNECT },
@ -420,7 +419,6 @@ CodeMapping gVirtualMap[] =
{ "btn_b", SI_BUTTON, XI_B }, { "btn_b", SI_BUTTON, XI_B },
{ "btn_x", SI_BUTTON, XI_X }, { "btn_x", SI_BUTTON, XI_X },
{ "btn_y", SI_BUTTON, XI_Y }, { "btn_y", SI_BUTTON, XI_Y },
#endif
//-------------------------------------- MISCELLANEOUS EVENTS //-------------------------------------- MISCELLANEOUS EVENTS
// //