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https://github.com/TorqueGameEngines/Torque3D.git
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Merge branch 'GarageGames/development' into ueberengine-dev-3.10
Conflicts: Engine/source/app/version.h Engine/source/terrain/terrData.cpp
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commit
186604eb76
974 changed files with 121718 additions and 233088 deletions
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@ -180,24 +180,24 @@ ImplementEnumType(baseTexFormat,
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EndImplementEnumType;
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TerrainBlock::TerrainBlock()
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: mSquareSize( 1.0f ),
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mCastShadows( true ),
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mScreenError( 16 ),
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mDetailsDirty( false ),
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mLayerTexDirty( false ),
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mLightMap( NULL ),
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: mLightMap( NULL ),
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mLightMapSize( 256 ),
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mMaxDetailDistance( 0.0f ),
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mCell( NULL ),
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mCRC( 0 ),
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mBaseTexSize( 1024 ),
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mBaseTexFormat( TerrainBlock::JPG ),
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mBaseMaterial( NULL ),
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mDefaultMatInst( NULL ),
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mMaxDetailDistance( 0.0f ),
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mBaseTexScaleConst( NULL ),
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mBaseTexIdConst( NULL ),
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mDetailsDirty( false ),
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mLayerTexDirty( false ),
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mBaseTexSize( 1024 ),
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mBaseTexFormat( TerrainBlock::PNG ),
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mCell( NULL ),
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mBaseMaterial( NULL ),
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mDefaultMatInst( NULL ),
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mSquareSize( 1.0f ),
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mPhysicsRep( NULL ),
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mZoningDirty( false ),
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mScreenError( 16 ),
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mCastShadows( true ),
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mZoningDirty( false )
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mUpdateBasetex ( true )
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{
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mTypeMask = TerrainObjectType | StaticObjectType | StaticShapeObjectType;
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