Merge branch 'GarageGames/development' into ueberengine-dev-3.10

Conflicts:
	Engine/source/app/version.h
	Engine/source/terrain/terrData.cpp
This commit is contained in:
Duion 2016-12-13 17:28:36 +01:00
commit 186604eb76
974 changed files with 121718 additions and 233088 deletions

View file

@ -157,7 +157,6 @@ GFX_ImplementTextureProfile( VRTextureProfile,
GFX_ImplementTextureProfile( VRDepthProfile,
GFXTextureProfile::DiffuseMap,
GFXTextureProfile::PreserveSize |
GFXTextureProfile::RenderTarget |
GFXTextureProfile::NoMipmap |
GFXTextureProfile::ZTarget,
GFXTextureProfile::NONE );

View file

@ -245,11 +245,6 @@ void PostEffectManager::renderEffects( const SceneRenderState *state,
const PFXRenderTime effectTiming,
const String &binName )
{
// MACHAX - The proper fix is to ensure that PostFX do not get rendered if
// their shader failed to load.
#ifdef TORQUE_OS_MAC
return;
#endif
// Check the global render effect state as
// well as the

View file

@ -127,6 +127,7 @@ public:
const PFXFrameState &getFrameState() const { return mFrameState[mFrameStateSwitch]; }
const PFXFrameState &getLastFrameState() const { return mFrameState[!mFrameStateSwitch]; }
void setFrameState(const PFXFrameState& newState) { mFrameState[mFrameStateSwitch] = newState; }
void setFrameMatrices( const MatrixF &worldToCamera, const MatrixF &cameraToScreen );
// For ManagedSingleton.