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https://github.com/TorqueGameEngines/Torque3D.git
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Merge branch 'GarageGames/development' into ueberengine-dev-3.10
Conflicts: Engine/source/app/version.h Engine/source/terrain/terrData.cpp
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commit
186604eb76
974 changed files with 121718 additions and 233088 deletions
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@ -157,7 +157,6 @@ GFX_ImplementTextureProfile( VRTextureProfile,
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GFX_ImplementTextureProfile( VRDepthProfile,
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GFXTextureProfile::DiffuseMap,
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GFXTextureProfile::PreserveSize |
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GFXTextureProfile::RenderTarget |
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GFXTextureProfile::NoMipmap |
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GFXTextureProfile::ZTarget,
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GFXTextureProfile::NONE );
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@ -245,11 +245,6 @@ void PostEffectManager::renderEffects( const SceneRenderState *state,
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const PFXRenderTime effectTiming,
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const String &binName )
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{
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// MACHAX - The proper fix is to ensure that PostFX do not get rendered if
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// their shader failed to load.
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#ifdef TORQUE_OS_MAC
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return;
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#endif
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// Check the global render effect state as
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// well as the
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@ -127,6 +127,7 @@ public:
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const PFXFrameState &getFrameState() const { return mFrameState[mFrameStateSwitch]; }
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const PFXFrameState &getLastFrameState() const { return mFrameState[!mFrameStateSwitch]; }
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void setFrameState(const PFXFrameState& newState) { mFrameState[mFrameStateSwitch] = newState; }
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void setFrameMatrices( const MatrixF &worldToCamera, const MatrixF &cameraToScreen );
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// For ManagedSingleton.
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