Merge branch 'GarageGames/development' into ueberengine-dev-3.10

Conflicts:
	Engine/source/app/version.h
	Engine/source/terrain/terrData.cpp
This commit is contained in:
Duion 2016-12-13 17:28:36 +01:00
commit 186604eb76
974 changed files with 121718 additions and 233088 deletions

View file

@ -97,14 +97,14 @@ ConsoleDocClass( ShapeBaseImageData,
"@ingroup gameObjects\n"
);
IMPLEMENT_CALLBACK( ShapeBaseImageData, onMount, void, ( ShapeBase* obj, S32 slot, F32 dt ), ( obj, slot, dt ),
IMPLEMENT_CALLBACK( ShapeBaseImageData, onMount, void, ( SceneObject* obj, S32 slot, F32 dt ), ( obj, slot, dt ),
"@brief Called when the Image is first mounted to the object.\n\n"
"@param obj object that this Image has been mounted to\n"
"@param slot Image mount slot on the object\n"
"@param dt time remaining in this Image update\n" );
IMPLEMENT_CALLBACK( ShapeBaseImageData, onUnmount, void, ( ShapeBase* obj, S32 slot, F32 dt ), ( obj, slot, dt ),
IMPLEMENT_CALLBACK( ShapeBaseImageData, onUnmount, void, ( SceneObject* obj, S32 slot, F32 dt ), ( obj, slot, dt ),
"@brief Called when the Image is unmounted from the object.\n\n"
"@param obj object that this Image has been unmounted from\n"
@ -3491,4 +3491,4 @@ void ShapeBase::shakeCamera( U32 imageSlot )
if(mBadPacket)
return;
mShapeBase->setImageState(mImageSlot, mState, true);
}
}