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https://github.com/TorqueGameEngines/Torque3D.git
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Merge branch 'GarageGames/development' into ueberengine-dev-3.10
Conflicts: Engine/source/app/version.h Engine/source/terrain/terrData.cpp
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commit
186604eb76
974 changed files with 121718 additions and 233088 deletions
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@ -566,14 +566,14 @@ S32 ProjectileData::scaleValue( S32 value, bool down )
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Projectile::Projectile()
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: mPhysicsWorld( NULL ),
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mDataBlock( NULL ),
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mParticleEmitter( NULL ),
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mParticleWaterEmitter( NULL ),
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mSound( NULL ),
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mCurrPosition( 0, 0, 0 ),
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mCurrVelocity( 0, 0, 1 ),
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mSourceObjectId( -1 ),
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mSourceObjectSlot( -1 ),
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mCurrTick( 0 ),
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mParticleEmitter( NULL ),
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mParticleWaterEmitter( NULL ),
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mSound( NULL ),
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mProjectileShape( NULL ),
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mActivateThread( NULL ),
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mMaintainThread( NULL ),
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@ -1471,4 +1471,4 @@ DefineEngineMethod(Projectile, presimulate, void, (F32 seconds), (1.0f),
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"@note This function is not called if the SimObject::hidden is true.")
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{
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object->simulate( seconds );
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}
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}
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