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method to make sure we're not getting pixel shader inputs mixed with outputs.
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4 changed files with 12 additions and 5 deletions
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@ -967,6 +967,7 @@ public:
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/// @{
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/// Sets the dirty Render/Texture/Sampler states from the caching system
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void updateStates(bool forceSetAll = false);
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void clearTextureStateImmediate(U32 stage);
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/// Returns the forced global wireframe state.
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static bool getWireframe() { return smWireframe; }
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