method to make sure we're not getting pixel shader inputs mixed with outputs.

This commit is contained in:
Azaezel 2017-07-09 15:15:30 -05:00
parent 412c0380f4
commit 181f95510a
4 changed files with 12 additions and 5 deletions

View file

@ -967,6 +967,7 @@ public:
/// @{
/// Sets the dirty Render/Texture/Sampler states from the caching system
void updateStates(bool forceSetAll = false);
void clearTextureStateImmediate(U32 stage);
/// Returns the forced global wireframe state.
static bool getWireframe() { return smWireframe; }