Added refactor of Editor Settings window

Various fixes for asset handling.
WIP of crash tracking
This commit is contained in:
Areloch 2019-06-03 02:47:30 -05:00
parent d4e55c1bf3
commit 17cec11b97
29 changed files with 660 additions and 271 deletions

View file

@ -225,8 +225,6 @@ const char* GameObjectAsset::create()
//Entity* e = dynamic_cast<Entity*>(pSimObject);
//e->_setGameObject(getAssetId());
StringTableEntry assetId = getAssetId();
pSimObject->setDataField(StringTable->insert("GameObject"), nullptr, getAssetId());
return pSimObject->getIdString();