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Adds animated node transforms for animation importing.
Fixes sequence timing variables.
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parent
bd486bab66
commit
17a2e416ed
4 changed files with 187 additions and 17 deletions
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@ -22,6 +22,9 @@
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class AssimpAppSequence : public AppSequence
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{
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F32 seqStart;
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F32 seqEnd;
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public:
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AssimpAppSequence(aiAnimation *a);
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@ -29,18 +32,18 @@ public:
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aiAnimation *mAnim;
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virtual void setActive(bool active) { }
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virtual void setActive(bool active);
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virtual S32 getNumTriggers() const { return 0; }
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virtual void getTrigger(S32 index, TSShape::Trigger& trigger) const { trigger.state = 0; }
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virtual const char* getName() const { return mAnim->mName.C_Str(); }
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virtual F32 getStart() const;
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virtual F32 getEnd() const;
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F32 getStart() const { return seqStart; }
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F32 getEnd() const { return seqEnd; }
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void setEnd(F32 end) { seqEnd = end; }
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virtual U32 getFlags() const;
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virtual F32 getPriority() const;
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virtual F32 getBlendRefTime() const;
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};
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