Adds animated node transforms for animation importing.

Fixes sequence timing variables.
This commit is contained in:
OTHGMars 2019-04-18 16:45:52 -04:00
parent bd486bab66
commit 17a2e416ed
4 changed files with 187 additions and 17 deletions

View file

@ -22,6 +22,9 @@
class AssimpAppSequence : public AppSequence
{
F32 seqStart;
F32 seqEnd;
public:
AssimpAppSequence(aiAnimation *a);
@ -29,18 +32,18 @@ public:
aiAnimation *mAnim;
virtual void setActive(bool active) { }
virtual void setActive(bool active);
virtual S32 getNumTriggers() const { return 0; }
virtual void getTrigger(S32 index, TSShape::Trigger& trigger) const { trigger.state = 0; }
virtual const char* getName() const { return mAnim->mName.C_Str(); }
virtual F32 getStart() const;
virtual F32 getEnd() const;
F32 getStart() const { return seqStart; }
F32 getEnd() const { return seqEnd; }
void setEnd(F32 end) { seqEnd = end; }
virtual U32 getFlags() const;
virtual F32 getPriority() const;
virtual F32 getBlendRefTime() const;
};