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Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShapeLoader
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7 changed files with 284 additions and 284 deletions
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@ -81,31 +81,31 @@ protected:
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};
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public:
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static const F32 DefaultTime;
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static const F64 MinFrameRate;
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static const F64 MaxFrameRate;
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static const F64 AppGroundFrameRate;
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static const F32 smDefaultTime;
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static const F64 smMinFrameRate;
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static const F64 smMaxFrameRate;
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static const F64 smAppGroundFrameRate;
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protected:
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// Variables used during loading that must be held until the shape is deleted
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TSShape* shape;
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Vector<AppMesh*> appMeshes;
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TSShape* mShape;
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Vector<AppMesh*> mAppMeshes;
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// Variables used during loading, but that can be discarded afterwards
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static Torque::Path shapePath;
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static Torque::Path smShapePath;
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AppNode* boundsNode;
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Vector<AppNode*> appNodes; ///< Nodes in the loaded shape
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Vector<AppSequence*> appSequences;
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AppNode* mBoundsNode;
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Vector<AppNode*> mAppNodes; ///< Nodes in the loaded shape
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Vector<AppSequence*> mAppSequences;
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Vector<Subshape*> subshapes;
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Vector<Subshape*> mSubShapes;
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Vector<QuatF*> nodeRotCache;
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Vector<Point3F*> nodeTransCache;
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Vector<QuatF*> nodeScaleRotCache;
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Vector<Point3F*> nodeScaleCache;
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Vector<QuatF*> mNodeRotCache;
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Vector<Point3F*> mNodeTransCache;
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Vector<QuatF*> mNodeScaleRotCache;
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Vector<Point3F*> mNodeScaleCache;
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Point3F shapeOffset; ///< Offset used to translate the shape origin
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Point3F mShapeOffset; ///< Offset used to translate the shape origin
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//--------------------------------------------------------------------------
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@ -170,10 +170,10 @@ protected:
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void install();
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public:
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TSShapeLoader() : boundsNode(0) { }
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TSShapeLoader() : mBoundsNode(0) { }
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virtual ~TSShapeLoader();
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static const Torque::Path& getShapePath() { return shapePath; }
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static const Torque::Path& getShapePath() { return smShapePath; }
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static void zapScale(MatrixF& mat);
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