mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 11:43:49 +00:00
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShapeLoader
This commit is contained in:
parent
9aeb4389f3
commit
1778a8d7f2
7 changed files with 284 additions and 284 deletions
|
|
@ -47,7 +47,7 @@ void AppMesh::computeBounds(Box3F& bounds)
|
|||
boneTransforms.setSize( mNodeIndex.size() );
|
||||
for (S32 iBone = 0; iBone < boneTransforms.size(); iBone++)
|
||||
{
|
||||
MatrixF nodeMat = mBones[iBone]->getNodeTransform( TSShapeLoader::DefaultTime );
|
||||
MatrixF nodeMat = mBones[iBone]->getNodeTransform( TSShapeLoader::smDefaultTime );
|
||||
TSShapeLoader::zapScale(nodeMat);
|
||||
boneTransforms[iBone].mul( nodeMat, mInitialTransforms[iBone] );
|
||||
}
|
||||
|
|
@ -74,7 +74,7 @@ void AppMesh::computeBounds(Box3F& bounds)
|
|||
}
|
||||
else
|
||||
{
|
||||
MatrixF transform = getMeshTransform(TSShapeLoader::DefaultTime);
|
||||
MatrixF transform = getMeshTransform(TSShapeLoader::smDefaultTime);
|
||||
TSShapeLoader::zapScale(transform);
|
||||
|
||||
for (S32 iVert = 0; iVert < mPoints.size(); iVert++)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue