Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShapeLoader

This commit is contained in:
bank 2014-05-13 12:15:47 +04:00
parent 9aeb4389f3
commit 1778a8d7f2
7 changed files with 284 additions and 284 deletions

View file

@ -230,14 +230,14 @@ void ColladaShapeLoader::enumerateScene()
for (S32 iClipLib = 0; iClipLib < root->getLibrary_animation_clips_array().getCount(); iClipLib++) {
const domLibrary_animation_clips* libraryClips = root->getLibrary_animation_clips_array()[iClipLib];
for (S32 iClip = 0; iClip < libraryClips->getAnimation_clip_array().getCount(); iClip++)
appSequences.push_back(new ColladaAppSequence(libraryClips->getAnimation_clip_array()[iClip]));
mAppSequences.push_back(new ColladaAppSequence(libraryClips->getAnimation_clip_array()[iClip]));
}
// Process all animations => this attaches animation channels to the targeted
// Collada elements, and determines the length of the sequence if it is not
// already specified in the Collada <animation_clip> element
for (S32 iSeq = 0; iSeq < appSequences.size(); iSeq++) {
ColladaAppSequence* appSeq = dynamic_cast<ColladaAppSequence*>(appSequences[iSeq]);
for (S32 iSeq = 0; iSeq < mAppSequences.size(); iSeq++) {
ColladaAppSequence* appSeq = dynamic_cast<ColladaAppSequence*>(mAppSequences[iSeq]);
F32 maxEndTime = 0;
F32 minFrameTime = 1000.0f;
for (S32 iAnim = 0; iAnim < appSeq->getClip()->getInstance_animation_array().getCount(); iAnim++) {
@ -251,7 +251,7 @@ void ColladaShapeLoader::enumerateScene()
// Collada animations can be stored as sampled frames or true keyframes. For
// sampled frames, use the same frame rate as the DAE file. For true keyframes,
// resample at a fixed frame rate.
appSeq->fps = mClamp(1.0f / minFrameTime + 0.5f, TSShapeLoader::MinFrameRate, TSShapeLoader::MaxFrameRate);
appSeq->fps = mClamp(1.0f / minFrameTime + 0.5f, TSShapeLoader::smMinFrameRate, TSShapeLoader::smMaxFrameRate);
}
// First grab all of the top-level nodes
@ -308,7 +308,7 @@ void ColladaShapeLoader::enumerateScene()
}
// Make sure that the scene has a bounds node (for getting the root scene transform)
if (!boundsNode)
if (!mBoundsNode)
{
domVisual_scene* visualScene = root->getLibrary_visual_scenes_array()[0]->getVisual_scene_array()[0];
domNode* dombounds = daeSafeCast<domNode>( visualScene->createAndPlace( "node" ) );
@ -359,24 +359,24 @@ void ColladaShapeLoader::computeBounds(Box3F& bounds)
bounds.maxExtents += shapeOffset;
// Now adjust all positions for root level nodes (nodes with no parent)
for (S32 iNode = 0; iNode < shape->nodes.size(); iNode++)
for (S32 iNode = 0; iNode < mShape->nodes.size(); iNode++)
{
if ( !appNodes[iNode]->isParentRoot() )
if ( !mAppNodes[iNode]->isParentRoot() )
continue;
// Adjust default translation
shape->defaultTranslations[iNode] += shapeOffset;
mShape->defaultTranslations[iNode] += shapeOffset;
// Adjust animated translations
for (S32 iSeq = 0; iSeq < shape->sequences.size(); iSeq++)
for (S32 iSeq = 0; iSeq < mShape->sequences.size(); iSeq++)
{
const TSShape::Sequence& seq = shape->sequences[iSeq];
const TSShape::Sequence& seq = mShape->sequences[iSeq];
if ( seq.translationMatters.test(iNode) )
{
for (S32 iFrame = 0; iFrame < seq.numKeyframes; iFrame++)
{
S32 index = seq.baseTranslation + seq.translationMatters.count(iNode)*seq.numKeyframes + iFrame;
shape->nodeTranslations[index] += shapeOffset;
mShape->nodeTranslations[index] += shapeOffset;
}
}
}