Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShapeLoader

This commit is contained in:
bank 2014-05-13 12:15:47 +04:00
parent 9aeb4389f3
commit 1778a8d7f2
7 changed files with 284 additions and 284 deletions

View file

@ -58,7 +58,7 @@ static char* TrimFirstWord(char* str)
ColladaAppNode::ColladaAppNode(const domNode* node, ColladaAppNode* parent)
: p_domNode(node), appParent(parent), nodeExt(new ColladaExtension_node(node)),
lastTransformTime(TSShapeLoader::DefaultTime-1), defaultTransformValid(false),
lastTransformTime(TSShapeLoader::smDefaultTime-1), defaultTransformValid(false),
invertMeshes(false)
{
mName = dStrdup(_GetNameOrId(node));
@ -178,7 +178,7 @@ bool ColladaAppNode::animatesTransform(const AppSequence* appSeq)
MatrixF ColladaAppNode::getNodeTransform(F32 time)
{
// Avoid re-computing the default transform if possible
if (defaultTransformValid && time == TSShapeLoader::DefaultTime)
if (defaultTransformValid && time == TSShapeLoader::smDefaultTime)
{
return defaultNodeTransform;
}
@ -198,7 +198,7 @@ MatrixF ColladaAppNode::getNodeTransform(F32 time)
}
// Cache the default transform
if (time == TSShapeLoader::DefaultTime)
if (time == TSShapeLoader::smDefaultTime)
{
defaultTransformValid = true;
defaultNodeTransform = nodeTransform;