mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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Added games and redid history.
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4 changed files with 112 additions and 100 deletions
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@ -144,6 +144,12 @@ img.history {
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table.history tr td:nth-child(1) {
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font-weight: bold;
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/*-----------------------------------------------------------------------------
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/*-----------------------------------------------------------------------------
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* Posts
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* Posts
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*/
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*/
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@ -50,17 +50,17 @@ root: ..
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<div class="row">
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<div class="row">
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<div class="media col-sm-6">
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<div class="media col-sm-6">
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<a class="pull-left" href="http://www.afterworld.ru/">
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<a class="pull-left" href="http://www.metaldrift.com/">
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<img class="made-with-torque" src="{{page.root}}/img/afterworld-icon.jpg" />
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<img class="made-with-torque" src="{{page.root}}/img/metal-drift-icon.jpg" />
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</a>
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</a>
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<div class="media-body">
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<div class="media-body">
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<h4 class="media-heading"><a href="http://www.afterworld.ru/">AfterWorld MMO</a></h4>
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<h4 class="media-heading"><a href="http://www.metaldrift.com/">Metal Drift</a></h4>
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<p>
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<p>
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AfterWorld is a "free market economy" persistent-world massively
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Metal Drift is a vehicular sport combat game set in a distant
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multiplayer online game set in a science fiction setting of post-
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future. As the player, you command an agile, high powered hover
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apocalyptic Siberia. Enjoy a complex skills-based role-playing
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tank in a futuristic sports arena. Core game play centers on
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system, an advanced crafting system, and more than 100 square
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intense tank-on-tank team combat seen through an immersive, first
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kilometers of vast Siberian landscapes.
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person cockpit.
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</p>
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</p>
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</div>
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</div>
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</div>
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</div>
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@ -72,7 +72,9 @@ root: ..
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<div class="media-body">
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<div class="media-body">
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<h4 class="media-heading"><a href="http://www.beamng.com/BeamNG.drive">BeamNG.drive</a></h4>
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<h4 class="media-heading"><a href="http://www.beamng.com/BeamNG.drive">BeamNG.drive</a></h4>
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<p>
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<p>
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An open-world driving simulator, and so much more.
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An open-world driving simulator, and so much more. Hailed as having
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"the most amazing video game car crashes ever", this is not a game
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for the faint-hearted, nor those who like their cars in one piece.
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</p>
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</p>
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</div>
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</div>
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</div>
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</div>
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@ -96,15 +98,52 @@ root: ..
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</div>
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</div>
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<div class="media col-sm-6">
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<div class="media col-sm-6">
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<a class="pull-left" href="http://www.deadlymatter.com/">
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<a class="pull-left" href="http://www.afterworld.ru/">
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<img class="made-with-torque" src="{{page.root}}/img/deadly-matter-icon.jpg" />
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<img class="made-with-torque" src="{{page.root}}/img/afterworld-icon.jpg" />
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</a>
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</a>
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<div class="media-body">
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<div class="media-body">
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<h4 class="media-heading"><a href="http://www.deadlymatter.com/">Something Else</a></h4>
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<h4 class="media-heading"><a href="http://www.afterworld.ru/">AfterWorld MMO</a></h4>
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<p>
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<p>
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Something Else is not a shooter. That doesn't mean you won't have
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AfterWorld is a "free market economy" persistent-world massively
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to handle a weapon, but it may be a bit different from what you
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multiplayer online game set in a science fiction setting of post-
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have experienced in other games.
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apocalyptic Siberia. Enjoy a complex skills-based role-playing
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system, an advanced crafting system, and more than 100 square
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kilometers of vast Siberian landscapes.
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</p>
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</div>
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</div>
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</div>
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<div class="row">
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<div class="media col-sm-6">
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<a class="pull-left" href="http://respawn.gobbogamessa.com/">
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<img class="made-with-torque" src="{{page.root}}/img/re-spawn-icon.jpg" />
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</a>
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<div class="media-body">
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<h4 class="media-heading"><a href="http://respawn.gobbogamessa.com/">Re-Spawn</a></h4>
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<p>
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Re-Spawn is a competitive, arena-style multi-player first person
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shooter game with fast-paced, high energy combat that requires
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both reflexive skill and tactical thinking.
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It is strongly influenced by FPS classics like Quake 2,
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Quake 3 Arena, and Unreal Tournament. Just playing one match will
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flood your mind with memories and nostalgia.
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</p>
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</div>
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</div>
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<div class="media col-sm-6">
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<a class="pull-left" href="http://steamcommunity.com/sharedfiles/filedetails/?id=223336592">
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<img class="made-with-torque" src="{{page.root}}/img/blood-and-mana-icon.jpg" />
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</a>
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<div class="media-body">
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<h4 class="media-heading"><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=223336592">Blood & Mana</a></h4>
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<p>
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Blood & Mana is a fast-paced multiplayer medieval arena combat
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game, mixing elements of the RPG and FPS genres. Equip your
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character for each battle with no restrictions, no levels, and no
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classes. Choose from a vast collection of armor, weapons, spells,
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skills, and items.
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</p>
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</p>
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</div>
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</div>
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</div>
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</div>
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@ -126,22 +165,6 @@ root: ..
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</p>
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</p>
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</div>
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</div>
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</div>
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</div>
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<div class="media col-sm-6">
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<a class="pull-left" href="http://steamcommunity.com/sharedfiles/filedetails/?id=223336592">
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<img class="made-with-torque" src="{{page.root}}/img/blood-and-mana-icon.jpg" />
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</a>
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<div class="media-body">
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<h4 class="media-heading"><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=223336592">Blood & Mana</a></h4>
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<p>
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Blood & Mana is a fast-paced multiplayer medieval arena combat
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game, mixing elements of the RPG and FPS genres. Equip your
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character for each battle with no restrictions, no levels, and no
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classes. Choose from a vast collection of armor, weapons, spells,
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skills, and items.
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</p>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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@ -332,77 +355,60 @@ function Fubar::onReachDestination(%self) {
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</div></div>
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</div></div>
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<div class="container">
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<div class="container">
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<table class="history table">
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<tr>
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<td>1998</td>
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<td>
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<b>Starsiege: Tribes</b> <br />
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Developed by <a href="http://www.mobygames.com/company/dynamix-inc/">Dynamix</a> and
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published by <a href="http://www.mobygames.com/company/sierra-entertainment-inc">Sierra</a>,
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Tribes was a landmark online shooter and the first incarnation
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of what would later become the Torque Game Engine, introducing the
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engine's signature large terrains, efficient fast-paced
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networking and bespoke scripting language.
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</td>
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</tr>
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<img class="pull-left history" src="{{page.root}}/img/frozen-endzone-icon.jpg" />
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<tr>
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<p>
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<td>2001</td>
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Torque began as the game engine behind Starsiege: Tribes, one of the venerable
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<td>
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online shooters of the late 90s. When Dynamix folded after releasing Tribes 2,
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<b>Dynamix closed</b> <br />
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members of the company decided to continue by reconfiguring the game engine
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Tribes 2, enhancing the original Tribes' gameplay and graphics,
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as a standalone product called the Torque Game Engine. The game engine was
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was to become one of the last games developed by Dynamix before
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written in C++ (with a couple of files of assembly to do the heavy lifting of
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their closure. Several Dynamix veterans went on to found
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terrain texture blending), used TorqueScript for gameplay scripting, and ran
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<a href="http://en.wikipedia.org/wiki/GarageGames">GarageGames</a>,
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on the Big Three - Windows, Linux and Mac.
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licensing the Tribes 2 game engine which was
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</p>
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released under the name Torque Game Engine.
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</td>
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</tr>
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<img class="pull-right history" src="{{page.root}}/img/frozen-endzone-icon.jpg" />
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<p>
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<td>2007</td>
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GarageGames sold TGE for around $100USD throughout the product's lifetime,
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increasing this to $150 with the release of TGE 1.5. Its selling point against
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<b>Torque Game Engine Advanced</b> <br />
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other engines was its strong networking (which had powered 128-player games
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This incarnation of the engine focused on updating the rendering
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of Tribes 2), its terrain rendering, and the fact that a license bought you
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engine, including per-pixel shading and a new terrain system.
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the entire engine source code. During this time, GarageGames spun off numerous
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</td>
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other products - TorqueX focused on delivering the same strengths to the XNA
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</tr>
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platform, and Torque Game Builder refactored the engine to render 2D graphics
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instead of 3D, though using the same platform core and scripting engine.
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</p>
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<img class="pull-left history" src="{{page.root}}/img/frozen-endzone-icon.jpg" />
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<p>
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<td>2009</td>
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Eventually, as game technology moved on, TGE was superseded by TGEA, the Torque
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Game Engine Advanced. This kept a lot of TGE's strengths (and weaknesses) but
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<b>Torque 3D</b> <br />
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added more modern graphics capabilities and enhancements to the terrain system.
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The next evolution in the Torque line introduced a modern deferred-
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TGEA was available for roughly twice the price of TGE, with the same open-source
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rendering engine, an abstract physics layer with a PhysX
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(not <i>free</i> and open source) license. Eventually, TGEA was replaced by
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implementation, and a COLLADA-based asset pipeline.
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Torque 3D, which brought the engines all the way to the modern era with a
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</td>
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deferred rendering engine, Collada asset loading, and revamped editors. At
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</tr>
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this point, unfortunately, the burden on GarageGames of maintaining OSX and
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Linux versions began to show. Linux support was dropped entirely and OSX support
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began to lag behind (the last version of T3D that officially supported OSX
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was 1.01).
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</p>
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<img class="pull-right history" src="{{page.root}}/img/frozen-endzone-icon.jpg" />
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<p>
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<td>2012</td>
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Shortly after the release of Torque 3D, business machinations forced GarageGames
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to increase the engine's price to $1000, and introduce a script-only version
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<b>Torque 3D MIT</b> <br />
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that sold without access to the engine source code, only the TorqueScript
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As part of GarageGames' move towards being a service provider and
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starter projects and editors. The company began to run into difficulty and
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consultancy, the Torque 3D engine was released as free open-source
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found it increasingly difficult to sell licenses at a profit. When their parent
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software. The first Steering Committee was set up,
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company folded, GarageGames was left looking for a buyer to keep them alive.
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</td>
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</p>
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</tr>
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</table>
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<img class="pull-left history" src="{{page.root}}/img/frozen-endzone-icon.jpg" />
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<p>
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They found one, who stepped in and encouraged GarageGames to re-release Torque 3D
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under the original source-included license for just $100. Unfortunately even
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after several updates, Torque 3D (and its new sibling, Torque 2D) were not
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able to sustain GarageGames. Faced with the inability to continue being solely
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engine developers, they released both Torque 3D and Torque 3D as free open-source
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software for the community to maintain, and moved their focus to consulting
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in video game software.
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</p>
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<img class="pull-right history" src="{{page.root}}/img/frozen-endzone-icon.jpg" />
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<p>
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Torque 3D's first two years as an open-source project have been rocky at times
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and exuberant at others. GarageGames set up the first Steering Committee, a
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body of members nominated from the existing developer community to become
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custodians of the official repository, determining the future direction the
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engine should take and guiding community contributions in this direction.
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Under their leadership, Torque made great advances such as integration with
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the Oculus Rift virtual reality display and Razer Hydra and Leap Motion input
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devices. Unfortunately the first Committee, after several membership changes,
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found itself unable to perform for a variety of reasons, and a second committee
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was enlisted from old and new community members.
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</p>
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</div>
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</div>
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