Added games and redid history.

This commit is contained in:
Daniel Buckmaster 2014-03-29 22:36:26 +11:00
parent 8488ef4064
commit 175781eefb
4 changed files with 112 additions and 100 deletions

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@ -144,6 +144,12 @@ img.history {
margin: 1em; margin: 1em;
} }
table.history tr td:nth-child(1) {
font-weight: bold;
width: 4em;
display: inline-block;
}
/*----------------------------------------------------------------------------- /*-----------------------------------------------------------------------------
* Posts * Posts
*/ */

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@ -50,17 +50,17 @@ root: ..
<div class="row"> <div class="row">
<div class="media col-sm-6"> <div class="media col-sm-6">
<a class="pull-left" href="http://www.afterworld.ru/"> <a class="pull-left" href="http://www.metaldrift.com/">
<img class="made-with-torque" src="{{page.root}}/img/afterworld-icon.jpg" /> <img class="made-with-torque" src="{{page.root}}/img/metal-drift-icon.jpg" />
</a> </a>
<div class="media-body"> <div class="media-body">
<h4 class="media-heading"><a href="http://www.afterworld.ru/">AfterWorld MMO</a></h4> <h4 class="media-heading"><a href="http://www.metaldrift.com/">Metal Drift</a></h4>
<p> <p>
AfterWorld is a "free market economy" persistent-world massively Metal Drift is a vehicular sport combat game set in a distant
multiplayer online game set in a science fiction setting of post- future. As the player, you command an agile, high powered hover
apocalyptic Siberia. Enjoy a complex skills-based role-playing tank in a futuristic sports arena. Core game play centers on
system, an advanced crafting system, and more than 100 square intense tank-on-tank team combat seen through an immersive, first
kilometers of vast Siberian landscapes. person cockpit.
</p> </p>
</div> </div>
</div> </div>
@ -72,7 +72,9 @@ root: ..
<div class="media-body"> <div class="media-body">
<h4 class="media-heading"><a href="http://www.beamng.com/BeamNG.drive">BeamNG.drive</a></h4> <h4 class="media-heading"><a href="http://www.beamng.com/BeamNG.drive">BeamNG.drive</a></h4>
<p> <p>
An open-world driving simulator, and so much more. An open-world driving simulator, and so much more. Hailed as having
"the most amazing video game car crashes ever", this is not a game
for the faint-hearted, nor those who like their cars in one piece.
</p> </p>
</div> </div>
</div> </div>
@ -96,15 +98,52 @@ root: ..
</div> </div>
<div class="media col-sm-6"> <div class="media col-sm-6">
<a class="pull-left" href="http://www.deadlymatter.com/"> <a class="pull-left" href="http://www.afterworld.ru/">
<img class="made-with-torque" src="{{page.root}}/img/deadly-matter-icon.jpg" /> <img class="made-with-torque" src="{{page.root}}/img/afterworld-icon.jpg" />
</a> </a>
<div class="media-body"> <div class="media-body">
<h4 class="media-heading"><a href="http://www.deadlymatter.com/">Something Else</a></h4> <h4 class="media-heading"><a href="http://www.afterworld.ru/">AfterWorld MMO</a></h4>
<p> <p>
Something Else is not a shooter. That doesn't mean you won't have AfterWorld is a "free market economy" persistent-world massively
to handle a weapon, but it may be a bit different from what you multiplayer online game set in a science fiction setting of post-
have experienced in other games. apocalyptic Siberia. Enjoy a complex skills-based role-playing
system, an advanced crafting system, and more than 100 square
kilometers of vast Siberian landscapes.
</p>
</div>
</div>
</div>
<div class="row">
<div class="media col-sm-6">
<a class="pull-left" href="http://respawn.gobbogamessa.com/">
<img class="made-with-torque" src="{{page.root}}/img/re-spawn-icon.jpg" />
</a>
<div class="media-body">
<h4 class="media-heading"><a href="http://respawn.gobbogamessa.com/">Re-Spawn</a></h4>
<p>
Re-Spawn is a competitive, arena-style multi-player first person
shooter game with fast-paced, high energy combat that requires
both reflexive skill and tactical thinking.
It is strongly influenced by FPS classics like Quake 2,
Quake 3 Arena, and Unreal Tournament. Just playing one match will
flood your mind with memories and nostalgia.
</p>
</div>
</div>
<div class="media col-sm-6">
<a class="pull-left" href="http://steamcommunity.com/sharedfiles/filedetails/?id=223336592">
<img class="made-with-torque" src="{{page.root}}/img/blood-and-mana-icon.jpg" />
</a>
<div class="media-body">
<h4 class="media-heading"><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=223336592">Blood &amp; Mana</a></h4>
<p>
Blood &amp; Mana is a fast-paced multiplayer medieval arena combat
game, mixing elements of the RPG and FPS genres. Equip your
character for each battle with no restrictions, no levels, and no
classes. Choose from a vast collection of armor, weapons, spells,
skills, and items.
</p> </p>
</div> </div>
</div> </div>
@ -126,22 +165,6 @@ root: ..
</p> </p>
</div> </div>
</div> </div>
<div class="media col-sm-6">
<a class="pull-left" href="http://steamcommunity.com/sharedfiles/filedetails/?id=223336592">
<img class="made-with-torque" src="{{page.root}}/img/blood-and-mana-icon.jpg" />
</a>
<div class="media-body">
<h4 class="media-heading"><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=223336592">Blood &amp; Mana</a></h4>
<p>
Blood &amp; Mana is a fast-paced multiplayer medieval arena combat
game, mixing elements of the RPG and FPS genres. Equip your
character for each battle with no restrictions, no levels, and no
classes. Choose from a vast collection of armor, weapons, spells,
skills, and items.
</p>
</div>
</div>
</div> </div>
</div> </div>
@ -332,77 +355,60 @@ function Fubar::onReachDestination(%self) {
</div></div> </div></div>
<div class="container"> <div class="container">
<table class="history table">
<tr>
<td>1998</td>
<td>
<b>Starsiege: Tribes</b> <br />
Developed by <a href="http://www.mobygames.com/company/dynamix-inc/">Dynamix</a> and
published by <a href="http://www.mobygames.com/company/sierra-entertainment-inc">Sierra</a>,
Tribes was a landmark online shooter and the first incarnation
of what would later become the Torque Game Engine, introducing the
engine's signature large terrains, efficient fast-paced
networking and bespoke scripting language.
</td>
</tr>
<img class="pull-left history" src="{{page.root}}/img/frozen-endzone-icon.jpg" /> <tr>
<p> <td>2001</td>
Torque began as the game engine behind Starsiege: Tribes, one of the venerable <td>
online shooters of the late 90s. When Dynamix folded after releasing Tribes 2, <b>Dynamix closed</b> <br />
members of the company decided to continue by reconfiguring the game engine Tribes 2, enhancing the original Tribes' gameplay and graphics,
as a standalone product called the Torque Game Engine. The game engine was was to become one of the last games developed by Dynamix before
written in C++ (with a couple of files of assembly to do the heavy lifting of their closure. Several Dynamix veterans went on to found
terrain texture blending), used TorqueScript for gameplay scripting, and ran <a href="http://en.wikipedia.org/wiki/GarageGames">GarageGames</a>,
on the Big Three - Windows, Linux and Mac. licensing the Tribes 2 game engine which was
</p> released under the name Torque Game Engine.
</td>
</tr>
<img class="pull-right history" src="{{page.root}}/img/frozen-endzone-icon.jpg" /> <tr>
<p> <td>2007</td>
GarageGames sold TGE for around $100USD throughout the product's lifetime, <td>
increasing this to $150 with the release of TGE 1.5. Its selling point against <b>Torque Game Engine Advanced</b> <br />
other engines was its strong networking (which had powered 128-player games This incarnation of the engine focused on updating the rendering
of Tribes 2), its terrain rendering, and the fact that a license bought you engine, including per-pixel shading and a new terrain system.
the entire engine source code. During this time, GarageGames spun off numerous </td>
other products - TorqueX focused on delivering the same strengths to the XNA </tr>
platform, and Torque Game Builder refactored the engine to render 2D graphics
instead of 3D, though using the same platform core and scripting engine.
</p>
<img class="pull-left history" src="{{page.root}}/img/frozen-endzone-icon.jpg" /> <tr>
<p> <td>2009</td>
Eventually, as game technology moved on, TGE was superseded by TGEA, the Torque <td>
Game Engine Advanced. This kept a lot of TGE's strengths (and weaknesses) but <b>Torque 3D</b> <br />
added more modern graphics capabilities and enhancements to the terrain system. The next evolution in the Torque line introduced a modern deferred-
TGEA was available for roughly twice the price of TGE, with the same open-source rendering engine, an abstract physics layer with a PhysX
(not <i>free</i> and open source) license. Eventually, TGEA was replaced by implementation, and a COLLADA-based asset pipeline.
Torque 3D, which brought the engines all the way to the modern era with a </td>
deferred rendering engine, Collada asset loading, and revamped editors. At </tr>
this point, unfortunately, the burden on GarageGames of maintaining OSX and
Linux versions began to show. Linux support was dropped entirely and OSX support
began to lag behind (the last version of T3D that officially supported OSX
was 1.01).
</p>
<img class="pull-right history" src="{{page.root}}/img/frozen-endzone-icon.jpg" /> <tr>
<p> <td>2012</td>
Shortly after the release of Torque 3D, business machinations forced GarageGames <td>
to increase the engine's price to $1000, and introduce a script-only version <b>Torque 3D MIT</b> <br />
that sold without access to the engine source code, only the TorqueScript As part of GarageGames' move towards being a service provider and
starter projects and editors. The company began to run into difficulty and consultancy, the Torque 3D engine was released as free open-source
found it increasingly difficult to sell licenses at a profit. When their parent software. The first Steering Committee was set up,
company folded, GarageGames was left looking for a buyer to keep them alive. </td>
</p> </tr>
</table>
<img class="pull-left history" src="{{page.root}}/img/frozen-endzone-icon.jpg" />
<p>
They found one, who stepped in and encouraged GarageGames to re-release Torque 3D
under the original source-included license for just $100. Unfortunately even
after several updates, Torque 3D (and its new sibling, Torque 2D) were not
able to sustain GarageGames. Faced with the inability to continue being solely
engine developers, they released both Torque 3D and Torque 3D as free open-source
software for the community to maintain, and moved their focus to consulting
in video game software.
</p>
<img class="pull-right history" src="{{page.root}}/img/frozen-endzone-icon.jpg" />
<p>
Torque 3D's first two years as an open-source project have been rocky at times
and exuberant at others. GarageGames set up the first Steering Committee, a
body of members nominated from the existing developer community to become
custodians of the official repository, determining the future direction the
engine should take and guiding community contributions in this direction.
Under their leadership, Torque made great advances such as integration with
the Oculus Rift virtual reality display and Razer Hydra and Leap Motion input
devices. Unfortunately the first Committee, after several membership changes,
found itself unable to perform for a variety of reasons, and a second committee
was enlisted from old and new community members.
</p>
</div> </div>

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