mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 07:04:36 +00:00
add optional mip and face lookups for gbitmap::getcolor
This commit is contained in:
parent
f55d061c92
commit
17326b2d8c
2 changed files with 5 additions and 4 deletions
|
|
@ -223,7 +223,7 @@ public:
|
|||
bool checkForTransparency();
|
||||
|
||||
LinearColorF sampleTexel(F32 u, F32 v, bool retAlpha = false) const;
|
||||
bool getColor(const U32 x, const U32 y, ColorI& rColor) const;
|
||||
bool getColor(const U32 x, const U32 y, ColorI& rColor, const U32 mipLevel = 0, const U32 face = 0) const;
|
||||
bool setColor(const U32 x, const U32 y, const ColorI& rColor);
|
||||
U8 getChanelValueAt(U32 x, U32 y, U32 chan);
|
||||
U32 getNumFaces() const { return mNumFaces; }
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue