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https://github.com/TorqueGameEngines/Torque3D.git
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Use strncat instead of strcat to prevent some buffer overflows
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parent
bf408235a8
commit
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32 changed files with 147 additions and 134 deletions
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@ -2495,8 +2495,8 @@ DefineConsoleMethod(TerrainEditor, getTerrainBlocksMaterialList, const char *, (
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ret[0] = 0;
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for(U32 i = 0; i < list.size(); ++i)
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{
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dStrcat( ret, list[i] );
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dStrcat( ret, "\n" );
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dStrcat( ret, list[i], size );
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dStrcat( ret, "\n", size );
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}
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return ret;
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@ -2709,8 +2709,8 @@ DefineConsoleMethod(TerrainEditor, getMaterials, const char *, (), , "() gets th
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ret[0] = 0;
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for(U32 i = 0; i < terr->getMaterialCount(); i++)
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{
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dStrcat( ret, terr->getMaterialName(i) );
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dStrcat( ret, "\n" );
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dStrcat( ret, terr->getMaterialName(i), 4096 );
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dStrcat( ret, "\n", 4096 );
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}
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return ret;
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