mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 11:43:49 +00:00
Use strncat instead of strcat to prevent some buffer overflows
This commit is contained in:
parent
bf408235a8
commit
1728fe39ad
32 changed files with 147 additions and 134 deletions
|
|
@ -458,7 +458,7 @@ DefineEngineMethod( GuiListBoxCtrl, getSelectedItems, const char*, (),,
|
|||
{
|
||||
UTF8 retFormat[12];
|
||||
dSprintf( retFormat, 12, "%d ", (*i) );
|
||||
dStrcat( retBuffer, retFormat );
|
||||
dStrcat( retBuffer, retFormat, 12 );
|
||||
}
|
||||
|
||||
return retBuffer;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue