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Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
# Conflicts: # Engine/source/platform/types.visualc.h # Templates/BaseGame/game/tools/assetBrowser/scripts/assetBrowser.tscript # Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/terrain.tscript # Templates/BaseGame/game/tools/gui/editorSettingsWindow.ed.tscript # Templates/BaseGame/game/tools/gui/scriptEditorDlg.ed.gui
This commit is contained in:
commit
17231ca9fb
51 changed files with 736 additions and 488 deletions
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@ -180,6 +180,12 @@ function ForestEditorGui::pickedNewMeshTargetModule(%this, %module)
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%moduleDef = ModuleDatabase.findModule(%module);
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ForestEditorGui.forestItemDataPath = %moduleDef.ModulePath @ "/scripts/managedData/managedForestItemData." @ $TorqueScriptFileExtension;
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if(!isDirectory(filePath(ForestEditorGui.forestItemDataPath)))
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{
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AssetBrowser.dirHandler.createFolder(filePath(ForestEditorGui.forestItemDataPath));
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}
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AssetBrowser.showDialog("ShapeAsset", "selectNewForestMesh", "", "", "");
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}
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@ -34,12 +34,10 @@ function initializeForestEditor()
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ForestEditorGui.setVisible( false );
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ForestEditorPalleteWindow.setVisible( false );
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ForestEditorPropertiesWindow.setVisible( false );
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ForestEditToolbar.setVisible( false );
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EditorGui.add( ForestEditorGui );
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EditorGui.add( ForestEditorPalleteWindow );
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EditorGui.add( ForestEditorPropertiesWindow );
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EditorGui.add( ForestEditToolbar );
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new ScriptObject( ForestEditorPlugin )
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{
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@ -141,7 +139,9 @@ function ForestEditorPlugin::onActivated( %this )
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ForestEditorPalleteWindow.setVisible( true );
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ForestEditorPropertiesWindow.setVisible( true );
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ForestEditorGui.makeFirstResponder( true );
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//ForestEditToolbar.setVisible( true );
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EditorGuiToolbarStack.remove( EWorldEditorToolbar );
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EditorGuiToolbarStack.add( ForestEditToolbar );
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//Get our existing forest object in our current mission if we have one
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%forestObject = trim(parseMissionGroupForIds("Forest", ""));
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@ -210,7 +210,11 @@ function ForestEditorPlugin::onActivated( %this )
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function ForestEditorPlugin::onDeactivated( %this )
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{
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EditorGuiToolbarStack.add( EWorldEditorToolbar );
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EditorGuiToolbarStack.remove( ForestEditToolbar );
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ForestEditorGui.setVisible( false );
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ForestEditorPalleteWindow.setVisible( false );
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ForestEditorPropertiesWindow.setVisible( false );
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