Remove namespace from header

Removing the "using namespace Torque" from header file to prevent issues
with certain engine addons conflicting with ::UUID defined by windows
and Torque::UUID defined by T3D.
This commit is contained in:
Robert Fritzen 2013-07-28 12:55:52 -05:00
parent c75d6feb20
commit 171a24459f
11 changed files with 14 additions and 3 deletions

View file

@ -41,6 +41,7 @@
#include "lighting/lightQuery.h"
#include "console/engineAPI.h"
using namespace Torque;
bool PhysicsShape::smNoCorrections = false;
bool PhysicsShape::smNoSmoothing = false;
@ -240,7 +241,7 @@ void PhysicsShapeData::onRemove()
void PhysicsShapeData::_onResourceChanged( const Torque::Path &path )
{
if ( path != Path( shapeName ) )
if ( path != Path( shapeName ) )
return;
// Reload the changed shape.