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https://github.com/TorqueGameEngines/Torque3D.git
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reduce tsstatic netload
don't bother transmitting animation configs if we're either not animating, or unable to do so
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parent
61a75ada1e
commit
17187f4fc2
1 changed files with 15 additions and 12 deletions
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@ -970,13 +970,14 @@ U32 TSStatic::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
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stream->write(mForceDetail);
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if (stream->writeFlag(mAnimOffset != 0.0f))
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stream->writeFloat(mAnimOffset, 7);
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if (stream->writeFlag(mPlayAmbient && hasAnim()))
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{
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if (stream->writeFlag(mAnimOffset != 0.0f))
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stream->writeFloat(mAnimOffset, 7);
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if (stream->writeFlag(mAnimSpeed != 1.0f))
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stream->writeSignedFloat(mAnimSpeed / AnimSpeedMax, 7);
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stream->writeFlag(mPlayAmbient);
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if (stream->writeFlag(mAnimSpeed != 1.0f))
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stream->writeSignedFloat(mAnimSpeed / AnimSpeedMax, 7);
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}
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}
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if (stream->writeFlag(mUseAlphaFade))
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@ -1086,13 +1087,15 @@ void TSStatic::unpackUpdate(NetConnection* con, BitStream* stream)
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stream->read(&mForceDetail);
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if (stream->readFlag())
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mAnimOffset = stream->readFloat(7);
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if (stream->readFlag())
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mAnimSpeed = stream->readSignedFloat(7) * AnimSpeedMax;
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mPlayAmbient = stream->readFlag();
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if (mPlayAmbient)
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{
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if (stream->readFlag())
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mAnimOffset = stream->readFloat(7);
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if (stream->readFlag())
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mAnimSpeed = stream->readSignedFloat(7) * AnimSpeedMax;
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}
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//update our shape, figuring that it likely changed
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_createShape();
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