reduce tsstatic netload

don't bother transmitting animation configs if we're either not animating, or unable to do so
This commit is contained in:
AzaezelX 2025-06-19 22:42:31 -05:00
parent 61a75ada1e
commit 17187f4fc2

View file

@ -970,13 +970,14 @@ U32 TSStatic::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
stream->write(mForceDetail);
if (stream->writeFlag(mAnimOffset != 0.0f))
stream->writeFloat(mAnimOffset, 7);
if (stream->writeFlag(mPlayAmbient && hasAnim()))
{
if (stream->writeFlag(mAnimOffset != 0.0f))
stream->writeFloat(mAnimOffset, 7);
if (stream->writeFlag(mAnimSpeed != 1.0f))
stream->writeSignedFloat(mAnimSpeed / AnimSpeedMax, 7);
stream->writeFlag(mPlayAmbient);
if (stream->writeFlag(mAnimSpeed != 1.0f))
stream->writeSignedFloat(mAnimSpeed / AnimSpeedMax, 7);
}
}
if (stream->writeFlag(mUseAlphaFade))
@ -1086,13 +1087,15 @@ void TSStatic::unpackUpdate(NetConnection* con, BitStream* stream)
stream->read(&mForceDetail);
if (stream->readFlag())
mAnimOffset = stream->readFloat(7);
if (stream->readFlag())
mAnimSpeed = stream->readSignedFloat(7) * AnimSpeedMax;
mPlayAmbient = stream->readFlag();
if (mPlayAmbient)
{
if (stream->readFlag())
mAnimOffset = stream->readFloat(7);
if (stream->readFlag())
mAnimSpeed = stream->readSignedFloat(7) * AnimSpeedMax;
}
//update our shape, figuring that it likely changed
_createShape();