Blinn-Phong Specular Changes

Based on the work done here:
http://www.garagegames.com/community/blogs/view/21032
This commit is contained in:
DavidWyand-GG 2013-10-29 15:10:23 -04:00
parent f5246bb809
commit 17113d3ba5
25 changed files with 167 additions and 26 deletions

View file

@ -65,6 +65,7 @@ const String ShaderGenVars::lightSpotAngle("$inLightSpotAngle");
const String ShaderGenVars::lightSpotFalloff("$inLightSpotFalloff");
const String ShaderGenVars::specularColor("$specularColor");
const String ShaderGenVars::specularPower("$specularPower");
const String ShaderGenVars::specularStrength("$specularStrength");
// These are ignored by the D3D layers.
const String ShaderGenVars::fogMap("$fogMap");