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Blinn-Phong Specular Changes
Based on the work done here: http://www.garagegames.com/community/blogs/view/21032
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25 changed files with 167 additions and 26 deletions
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@ -65,6 +65,7 @@ const String ShaderGenVars::lightSpotAngle("$inLightSpotAngle");
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const String ShaderGenVars::lightSpotFalloff("$inLightSpotFalloff");
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const String ShaderGenVars::specularColor("$specularColor");
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const String ShaderGenVars::specularPower("$specularPower");
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const String ShaderGenVars::specularStrength("$specularStrength");
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// These are ignored by the D3D layers.
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const String ShaderGenVars::fogMap("$fogMap");
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