Blinn-Phong Specular Changes

Based on the work done here:
http://www.garagegames.com/community/blogs/view/21032
This commit is contained in:
DavidWyand-GG 2013-10-29 15:10:23 -04:00
parent f5246bb809
commit 17113d3ba5
25 changed files with 167 additions and 26 deletions

View file

@ -51,7 +51,7 @@ Var *AdvancedLightBufferConditioner::_conditionOutput( Var *unconditionedOutput,
if(getBufferFormat() == GFXFormatR16G16B16A16)
meta->addStatement( new GenOp( " @ = max(4.0, (float4(lightColor, specular) * NL_att + float4(bufferSample.rgb, 0.0)) / 4.0);\r\n", outputDecl ) );
else
meta->addStatement( new GenOp( " @ = float4(lightColor, specular) * NL_att + float4(bufferSample.rgb, 0.0);\r\n", outputDecl ) );
meta->addStatement( new GenOp( " @ = float4(lightColor, 0) * NL_att + float4(bufferSample.rgb, specular);\r\n", outputDecl ) );
}
else
{
@ -80,7 +80,7 @@ Var *AdvancedLightBufferConditioner::_unconditionInput( Var *conditionedInput, M
meta->addStatement( new GenOp( " NL_att = @.b;\r\n", conditionedInput ) );
meta->addStatement( new GenOp( " lightColor = DecodeLuv(float3(saturate(NL_att), @.rg * 0.62));\r\n", conditionedInput ) );
}
meta->addStatement( new GenOp( " specular = max(@.a / NL_att, 0.00001f);\r\n", conditionedInput ) );
meta->addStatement( new GenOp( " specular = @.a;\r\n", conditionedInput ) );
return NULL;
}