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Merge pull request #612 from GarageGames/platform-type-consistency
Platform type consistency
This commit is contained in:
commit
1702573b78
210 changed files with 896 additions and 896 deletions
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@ -243,7 +243,7 @@ void RenderFormatToken::_teardownTargets()
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{
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mTarget.release();
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for(int i = 0; i < TargetChainLength; i++)
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for(S32 i = 0; i < TargetChainLength; i++)
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{
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mTargetColorTexture[i] = NULL;
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mTargetDepthStencilTexture[i] = NULL;
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@ -106,7 +106,7 @@ void RenderOcclusionMgr::init()
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U32 vertexIndex = 0;
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U32 idx;
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for(int i = 0; i < 6; i++)
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for(S32 i = 0; i < 6; i++)
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{
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idx = cubeFaces[i][0];
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verts[vertexIndex].point = cubePoints[idx];
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@ -157,7 +157,7 @@ void RenderParticleMgr::addElement( RenderInst *inst )
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pri->bbModelViewProj->mul(tempPt);
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tempPt = tempPt / tempPt.w;
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for(int i = 0; i < 1; i++)
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for(S32 i = 0; i < 1; i++)
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{
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screenClipper.mPlaneList.push_back(planes[i]);
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screenClipper.mPlaneList.last() += tempPt.asPoint3F();
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@ -167,7 +167,7 @@ void RenderParticleMgr::addElement( RenderInst *inst )
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screenSpaceBoundingBox.minExtents = Point3F::Zero;
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screenSpaceBoundingBox.maxExtents = Point3F::Zero;
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for(int i = 0; i < 8; i++)
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for(S32 i = 0; i < 8; i++)
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{
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tempPt = cubePoints[i];
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pri->bbModelViewProj->mul(tempPt);
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