Merge pull request #612 from GarageGames/platform-type-consistency

Platform type consistency
This commit is contained in:
Daniel Buckmaster 2014-05-10 11:40:40 +10:00
commit 1702573b78
210 changed files with 896 additions and 896 deletions

View file

@ -243,7 +243,7 @@ void RenderFormatToken::_teardownTargets()
{
mTarget.release();
for(int i = 0; i < TargetChainLength; i++)
for(S32 i = 0; i < TargetChainLength; i++)
{
mTargetColorTexture[i] = NULL;
mTargetDepthStencilTexture[i] = NULL;

View file

@ -106,7 +106,7 @@ void RenderOcclusionMgr::init()
U32 vertexIndex = 0;
U32 idx;
for(int i = 0; i < 6; i++)
for(S32 i = 0; i < 6; i++)
{
idx = cubeFaces[i][0];
verts[vertexIndex].point = cubePoints[idx];

View file

@ -157,7 +157,7 @@ void RenderParticleMgr::addElement( RenderInst *inst )
pri->bbModelViewProj->mul(tempPt);
tempPt = tempPt / tempPt.w;
for(int i = 0; i < 1; i++)
for(S32 i = 0; i < 1; i++)
{
screenClipper.mPlaneList.push_back(planes[i]);
screenClipper.mPlaneList.last() += tempPt.asPoint3F();
@ -167,7 +167,7 @@ void RenderParticleMgr::addElement( RenderInst *inst )
screenSpaceBoundingBox.minExtents = Point3F::Zero;
screenSpaceBoundingBox.maxExtents = Point3F::Zero;
for(int i = 0; i < 8; i++)
for(S32 i = 0; i < 8; i++)
{
tempPt = cubePoints[i];
pri->bbModelViewProj->mul(tempPt);