mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-09 23:40:42 +00:00
Merge pull request #612 from GarageGames/platform-type-consistency
Platform type consistency
This commit is contained in:
commit
1702573b78
210 changed files with 896 additions and 896 deletions
|
|
@ -58,7 +58,7 @@ protected:
|
|||
Box3F _calcClipSpaceAABB(const Frustum& f, const MatrixF& transform, F32 farDist);
|
||||
void _roundProjection(const MatrixF& lightMat, const MatrixF& cropMatrix, Point3F &offset, U32 splitNum);
|
||||
|
||||
static const int MAX_SPLITS = 4;
|
||||
static const S32 MAX_SPLITS = 4;
|
||||
U32 mNumSplits;
|
||||
F32 mSplitDist[MAX_SPLITS+1]; // +1 because we store a cap
|
||||
RectI mViewports[MAX_SPLITS];
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue