Merge pull request #612 from GarageGames/platform-type-consistency

Platform type consistency
This commit is contained in:
Daniel Buckmaster 2014-05-10 11:40:40 +10:00
commit 1702573b78
210 changed files with 896 additions and 896 deletions

View file

@ -58,7 +58,7 @@ protected:
Box3F _calcClipSpaceAABB(const Frustum& f, const MatrixF& transform, F32 farDist);
void _roundProjection(const MatrixF& lightMat, const MatrixF& cropMatrix, Point3F &offset, U32 splitNum);
static const int MAX_SPLITS = 4;
static const S32 MAX_SPLITS = 4;
U32 mNumSplits;
F32 mSplitDist[MAX_SPLITS+1]; // +1 because we store a cap
RectI mViewports[MAX_SPLITS];