Merge pull request #612 from GarageGames/platform-type-consistency

Platform type consistency
This commit is contained in:
Daniel Buckmaster 2014-05-10 11:40:40 +10:00
commit 1702573b78
210 changed files with 896 additions and 896 deletions

View file

@ -53,8 +53,8 @@ SimObjectPtr<RenderPassManager> ProjectedShadow::smRenderPass = NULL;
SimObjectPtr<PostEffect> ProjectedShadow::smShadowFilter = NULL;
F32 ProjectedShadow::smDepthAdjust = 10.0f;
float ProjectedShadow::smFadeStartPixelSize = 200.0f;
float ProjectedShadow::smFadeEndPixelSize = 35.0f;
F32 ProjectedShadow::smFadeStartPixelSize = 200.0f;
F32 ProjectedShadow::smFadeEndPixelSize = 35.0f;
GFX_ImplementTextureProfile( BLProjectedShadowProfile,