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Merge pull request #612 from GarageGames/platform-type-consistency
Platform type consistency
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commit
1702573b78
210 changed files with 896 additions and 896 deletions
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@ -53,8 +53,8 @@ SimObjectPtr<RenderPassManager> ProjectedShadow::smRenderPass = NULL;
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SimObjectPtr<PostEffect> ProjectedShadow::smShadowFilter = NULL;
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F32 ProjectedShadow::smDepthAdjust = 10.0f;
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float ProjectedShadow::smFadeStartPixelSize = 200.0f;
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float ProjectedShadow::smFadeEndPixelSize = 35.0f;
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F32 ProjectedShadow::smFadeStartPixelSize = 200.0f;
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F32 ProjectedShadow::smFadeEndPixelSize = 35.0f;
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GFX_ImplementTextureProfile( BLProjectedShadowProfile,
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