Merge pull request #612 from GarageGames/platform-type-consistency

Platform type consistency
This commit is contained in:
Daniel Buckmaster 2014-05-10 11:40:40 +10:00
commit 1702573b78
210 changed files with 896 additions and 896 deletions

View file

@ -138,7 +138,7 @@ DefineEngineMethod( GuiMLTextCtrl, addText, void, ( const char* text, bool refor
object->addText(text, dStrlen(text), reformat);
}
DefineEngineMethod( GuiMLTextCtrl, setCursorPosition, bool, (int newPos),,
DefineEngineMethod( GuiMLTextCtrl, setCursorPosition, bool, (S32 newPos),,
"@brief Change the text cursor's position to a new defined offset within the text in the control.\n\n"
"@param newPos Offset to place cursor.\n"
"@tsexample\n"
@ -153,7 +153,7 @@ DefineEngineMethod( GuiMLTextCtrl, setCursorPosition, bool, (int newPos),,
return object->setCursorPosition(newPos);
}
DefineEngineMethod( GuiMLTextCtrl, scrollToTag, void, (int tagID),,
DefineEngineMethod( GuiMLTextCtrl, scrollToTag, void, (S32 tagID),,
"@brief Scroll down to a specified tag.\n\n"
"Detailed description\n\n"
"@param tagID TagID to scroll the control to\n"