mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Merge pull request #612 from GarageGames/platform-type-consistency
Platform type consistency
This commit is contained in:
commit
1702573b78
210 changed files with 896 additions and 896 deletions
|
|
@ -1033,7 +1033,7 @@ void GFXTextureManager::_validateTexParams( const U32 width, const U32 height,
|
|||
GFXFormat testingFormat = inOutFormat;
|
||||
if( profile->getCompression() != GFXTextureProfile::NONE )
|
||||
{
|
||||
const int offset = profile->getCompression() - GFXTextureProfile::DXT1;
|
||||
const S32 offset = profile->getCompression() - GFXTextureProfile::DXT1;
|
||||
testingFormat = GFXFormat( GFXFormatDXT1 + offset );
|
||||
|
||||
// No auto-gen mips on compressed textures
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue