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Merge pull request #612 from GarageGames/platform-type-consistency
Platform type consistency
This commit is contained in:
commit
1702573b78
210 changed files with 896 additions and 896 deletions
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@ -1274,7 +1274,7 @@ void ShapeBase::processTick(const Move* move)
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{
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mMoveMotion = true;
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}
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for (int i = 0; i < MaxMountedImages; i++)
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for (S32 i = 0; i < MaxMountedImages; i++)
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{
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setImageMotionState(i, mMoveMotion);
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}
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@ -1297,7 +1297,7 @@ void ShapeBase::processTick(const Move* move)
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// Advance images
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if (isServerObject())
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{
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for (int i = 0; i < MaxMountedImages; i++)
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for (S32 i = 0; i < MaxMountedImages; i++)
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{
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if (mMountedImageList[i].dataBlock)
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updateImageState(i, TickSec);
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@ -1339,7 +1339,7 @@ void ShapeBase::advanceTime(F32 dt)
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// advanced at framerate.
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advanceThreads(dt);
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updateAudioPos();
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for (int i = 0; i < MaxMountedImages; i++)
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for (S32 i = 0; i < MaxMountedImages; i++)
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if (mMountedImageList[i].dataBlock)
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{
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updateImageState(i, dt);
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@ -2070,7 +2070,7 @@ void ShapeBase::stopAudio(U32 slot)
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void ShapeBase::updateServerAudio()
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{
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// Timeout non-looping sounds
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for (int i = 0; i < MaxSoundThreads; i++) {
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for (S32 i = 0; i < MaxSoundThreads; i++) {
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Sound& st = mSoundThread[i];
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if (st.play && st.timeout && st.timeout < Sim::getCurrentTime()) {
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clearMaskBits(SoundMaskN << i);
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@ -2110,7 +2110,7 @@ void ShapeBase::updateAudioState(Sound& st)
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void ShapeBase::updateAudioPos()
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{
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for (int i = 0; i < MaxSoundThreads; i++)
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for (S32 i = 0; i < MaxSoundThreads; i++)
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{
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SFXSource* source = mSoundThread[i].sound;
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if ( source )
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@ -2942,7 +2942,7 @@ U32 ShapeBase::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
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}
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if (stream->writeFlag(mask & ThreadMask)) {
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for (int i = 0; i < MaxScriptThreads; i++) {
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for (S32 i = 0; i < MaxScriptThreads; i++) {
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Thread& st = mScriptThread[i];
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if (stream->writeFlag( (st.sequence != -1 || st.state == Thread::Destroy) && (mask & (ThreadMaskN << i)) ) ) {
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stream->writeInt(st.sequence,ThreadSequenceBits);
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@ -2955,7 +2955,7 @@ U32 ShapeBase::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
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}
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if (stream->writeFlag(mask & SoundMask)) {
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for (int i = 0; i < MaxSoundThreads; i++) {
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for (S32 i = 0; i < MaxSoundThreads; i++) {
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Sound& st = mSoundThread[i];
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if (stream->writeFlag(mask & (SoundMaskN << i)))
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if (stream->writeFlag(st.play))
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@ -2965,7 +2965,7 @@ U32 ShapeBase::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
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}
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if (stream->writeFlag(mask & ImageMask)) {
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for (int i = 0; i < MaxMountedImages; i++)
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for (S32 i = 0; i < MaxMountedImages; i++)
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if (stream->writeFlag(mask & (ImageMaskN << i))) {
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MountedImage& image = mMountedImageList[i];
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if (stream->writeFlag(image.dataBlock))
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@ -3092,7 +3092,7 @@ void ShapeBase::unpackUpdate(NetConnection *con, BitStream *stream)
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// Mounted Images
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if (stream->readFlag()) {
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for (int i = 0; i < MaxMountedImages; i++) {
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for (S32 i = 0; i < MaxMountedImages; i++) {
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if (stream->readFlag()) {
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MountedImage& image = mMountedImageList[i];
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ShapeBaseImageData* imageData = 0;
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@ -3129,9 +3129,9 @@ void ShapeBase::unpackUpdate(NetConnection *con, BitStream *stream)
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image.genericTrigger[j] = stream->readFlag();
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}
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int count = stream->readInt(3);
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int altCount = stream->readInt(3);
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int reloadCount = stream->readInt(3);
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S32 count = stream->readInt(3);
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S32 altCount = stream->readInt(3);
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S32 reloadCount = stream->readInt(3);
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bool datablockChange = image.dataBlock != imageData;
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if (datablockChange || (image.skinNameHandle != skinDesiredNameHandle))
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@ -3544,7 +3544,7 @@ void ShapeBase::reSkin()
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Vector<String> skins;
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String(mSkinNameHandle.getString()).split( ";", skins );
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for (int i = 0; i < skins.size(); i++)
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for (S32 i = 0; i < skins.size(); i++)
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{
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String oldSkin( mAppliedSkinName.c_str() );
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String newSkin( skins[i] );
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