mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 16:44:36 +00:00
enhanced-particle -- Accounts for larger number of particle size keys.
This commit is contained in:
parent
6910ee584d
commit
169e539e47
3 changed files with 123 additions and 23 deletions
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@ -24,6 +24,7 @@
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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// Copyright (C) 2015 Faust Logic, Inc.
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include "platform/platform.h"
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#include "platform/platform.h"
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#include "T3D/debris.h"
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#include "T3D/debris.h"
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@ -633,7 +634,8 @@ bool Debris::onAdd()
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{
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{
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sizeList[0] = mSize * 0.5;
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sizeList[0] = mSize * 0.5;
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sizeList[1] = mSize;
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sizeList[1] = mSize;
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sizeList[2] = mSize * 1.5;
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for (U32 i = 2; i < ParticleData::PDC_NUM_KEYS; i++)
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sizeList[i] = mSize * 1.5;
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mEmitterList[0]->setSizes( sizeList );
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mEmitterList[0]->setSizes( sizeList );
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}
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}
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@ -642,7 +644,8 @@ bool Debris::onAdd()
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{
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{
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sizeList[0] = 0.0;
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sizeList[0] = 0.0;
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sizeList[1] = mSize * 0.5;
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sizeList[1] = mSize * 0.5;
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sizeList[2] = mSize;
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for (U32 i = 2; i < ParticleData::PDC_NUM_KEYS; i++)
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sizeList[i] = mSize;
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mEmitterList[1]->setSizes( sizeList );
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mEmitterList[1]->setSizes( sizeList );
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}
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}
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@ -24,6 +24,7 @@
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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// Copyright (C) 2015 Faust Logic, Inc.
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include "particle.h"
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#include "particle.h"
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#include "console/consoleTypes.h"
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#include "console/consoleTypes.h"
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#include "console/typeValidators.h"
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#include "console/typeValidators.h"
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@ -77,6 +78,8 @@ static const F32 sgDefaultSpinSpeed = 1.f;
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static const F32 sgDefaultSpinRandomMin = 0.f;
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static const F32 sgDefaultSpinRandomMin = 0.f;
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static const F32 sgDefaultSpinRandomMax = 0.f;
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static const F32 sgDefaultSpinRandomMax = 0.f;
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static const F32 sgDefaultSpinBias = 1.0f;
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static const F32 sgDefaultSizeBias = 1.0f;
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Constructor
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// Constructor
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@ -107,9 +110,9 @@ ParticleData::ParticleData()
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}
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}
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times[0] = 0.0f;
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times[0] = 0.0f;
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times[1] = 0.33f;
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times[1] = 1.0f;
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times[2] = 0.66f;
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for (i = 2; i < PDC_NUM_KEYS; i++)
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times[3] = 1.0f;
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times[i] = -1.0f;
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texCoords[0].set(0.0,0.0); // texture coords at 4 corners
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texCoords[0].set(0.0,0.0); // texture coords at 4 corners
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texCoords[1].set(0.0,1.0); // of particle quad
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texCoords[1].set(0.0,1.0); // of particle quad
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@ -120,18 +123,20 @@ ParticleData::ParticleData()
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animTexUVs = NULL; // array of tile vertex UVs
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animTexUVs = NULL; // array of tile vertex UVs
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textureName = NULL; // texture filename
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textureName = NULL; // texture filename
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textureHandle = NULL; // loaded texture handle
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textureHandle = NULL; // loaded texture handle
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textureExtName = NULL;
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textureExtHandle = NULL;
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constrain_pos = false;
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start_angle = 0.0f;
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angle_variance = 0.0f;
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sizeBias = sgDefaultSizeBias;
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spinBias = sgDefaultSpinBias;
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randomizeSpinDir = false;
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Destructor
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// Destructor
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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ParticleData::~ParticleData()
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{
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if (animTexUVs)
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{
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delete [] animTexUVs;
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}
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}
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FRangeValidator dragCoefFValidator(0.f, 5.f);
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FRangeValidator dragCoefFValidator(0.f, 5.f);
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FRangeValidator gravCoefFValidator(-10.f, 10.f);
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FRangeValidator gravCoefFValidator(-10.f, 10.f);
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@ -219,6 +224,15 @@ void ParticleData::initPersistFields()
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"@brief Time keys used with the colors and sizes keyframes.\n\n"
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"@brief Time keys used with the colors and sizes keyframes.\n\n"
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"Values are from 0.0 (particle creation) to 1.0 (end of lifespace)." );
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"Values are from 0.0 (particle creation) to 1.0 (end of lifespace)." );
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addGroup("AFX");
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addField("textureExtName", TypeFilename, Offset(textureExtName, ParticleData));
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addField("constrainPos", TypeBool, Offset(constrain_pos, ParticleData));
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addField("angle", TypeF32, Offset(start_angle, ParticleData));
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addField("angleVariance", TypeF32, Offset(angle_variance, ParticleData));
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addField("sizeBias", TypeF32, Offset(sizeBias, ParticleData));
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addField("spinBias", TypeF32, Offset(spinBias, ParticleData));
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addField("randomizeSpinDir", TypeBool, Offset(randomizeSpinDir, ParticleData));
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endGroup("AFX");
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Parent::initPersistFields();
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Parent::initPersistFields();
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}
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}
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@ -248,18 +262,22 @@ void ParticleData::packData(BitStream* stream)
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stream->writeInt((S32)(spinRandomMin + 1000), 11);
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stream->writeInt((S32)(spinRandomMin + 1000), 11);
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stream->writeInt((S32)(spinRandomMax + 1000), 11);
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stream->writeInt((S32)(spinRandomMax + 1000), 11);
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}
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}
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if(stream->writeFlag(spinBias != sgDefaultSpinBias))
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stream->write(spinBias);
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stream->writeFlag(randomizeSpinDir);
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stream->writeFlag(useInvAlpha);
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stream->writeFlag(useInvAlpha);
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S32 i, count;
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S32 i, count;
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// see how many frames there are:
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// see how many frames there are:
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for(count = 0; count < 3; count++)
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for(count = 0; count < ParticleData::PDC_NUM_KEYS-1; count++)
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if(times[count] >= 1)
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if(times[count] >= 1)
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break;
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break;
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count++;
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count++;
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stream->writeInt(count-1, 2);
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// An extra bit is needed for 8 keys.
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stream->writeInt(count-1, 3);
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for( i=0; i<count; i++ )
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for( i=0; i<count; i++ )
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{
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{
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@ -267,7 +285,8 @@ void ParticleData::packData(BitStream* stream)
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stream->writeFloat( colors[i].green, 7);
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stream->writeFloat( colors[i].green, 7);
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stream->writeFloat( colors[i].blue, 7);
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stream->writeFloat( colors[i].blue, 7);
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stream->writeFloat( colors[i].alpha, 7);
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stream->writeFloat( colors[i].alpha, 7);
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stream->writeFloat( sizes[i]/MaxParticleSize, 14);
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// AFX bits raised from 14 to 16 to allow larger sizes
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stream->writeFloat( sizes[i]/MaxParticleSize, 16);
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stream->writeFloat( times[i], 8);
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stream->writeFloat( times[i], 8);
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}
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}
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@ -284,6 +303,13 @@ void ParticleData::packData(BitStream* stream)
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mathWrite(*stream, animTexTiling);
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mathWrite(*stream, animTexTiling);
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stream->writeInt(framesPerSec, 8);
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stream->writeInt(framesPerSec, 8);
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}
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}
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if (stream->writeFlag(textureExtName && textureExtName[0]))
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stream->writeString(textureExtName);
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stream->writeFlag(constrain_pos);
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stream->writeFloat(start_angle/360.0f, 11);
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stream->writeFloat(angle_variance/180.0f, 10);
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if(stream->writeFlag(sizeBias != sgDefaultSizeBias))
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stream->write(sizeBias);
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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@ -327,17 +353,24 @@ void ParticleData::unpackData(BitStream* stream)
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spinRandomMax = sgDefaultSpinRandomMax;
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spinRandomMax = sgDefaultSpinRandomMax;
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}
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}
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if(stream->readFlag())
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stream->read(&spinBias);
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else
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spinBias = sgDefaultSpinBias;
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randomizeSpinDir = stream->readFlag();
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useInvAlpha = stream->readFlag();
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useInvAlpha = stream->readFlag();
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S32 i;
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S32 i;
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S32 count = stream->readInt(2) + 1;
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// An extra bit is needed for 8 keys.
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S32 count = stream->readInt(3) + 1;
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for(i = 0;i < count; i++)
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for(i = 0;i < count; i++)
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{
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{
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colors[i].red = stream->readFloat(7);
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colors[i].red = stream->readFloat(7);
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colors[i].green = stream->readFloat(7);
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colors[i].green = stream->readFloat(7);
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colors[i].blue = stream->readFloat(7);
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colors[i].blue = stream->readFloat(7);
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colors[i].alpha = stream->readFloat(7);
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colors[i].alpha = stream->readFloat(7);
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sizes[i] = stream->readFloat(14) * MaxParticleSize;
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// AFX bits raised from 14 to 16 to allow larger sizes
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sizes[i] = stream->readFloat(16) * MaxParticleSize;
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times[i] = stream->readFloat(8);
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times[i] = stream->readFloat(8);
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}
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}
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textureName = (stream->readFlag()) ? stream->readSTString() : 0;
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textureName = (stream->readFlag()) ? stream->readSTString() : 0;
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@ -351,6 +384,14 @@ void ParticleData::unpackData(BitStream* stream)
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mathRead(*stream, &animTexTiling);
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mathRead(*stream, &animTexTiling);
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framesPerSec = stream->readInt(8);
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framesPerSec = stream->readInt(8);
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}
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}
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textureExtName = (stream->readFlag()) ? stream->readSTString() : 0;
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constrain_pos = stream->readFlag();
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start_angle = 360.0f*stream->readFloat(11);
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angle_variance = 180.0f*stream->readFloat(10);
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if(stream->readFlag())
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stream->read(&sizeBias);
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else
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sizeBias = sgDefaultSizeBias;
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}
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}
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bool ParticleData::protectedSetSizes( void *object, const char *index, const char *data)
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bool ParticleData::protectedSetSizes( void *object, const char *index, const char *data)
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}
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}
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times[0] = 0.0f;
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times[0] = 0.0f;
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for (U32 i = 1; i < 4; i++) {
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for (U32 i = 1; i < PDC_NUM_KEYS; i++)
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if (times[i] < times[i-1]) {
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{
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Con::warnf(ConsoleLogEntry::General, "ParticleData(%s) times[%d] < times[%d]", getName(), i, i-1);
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if (times[i] < 0.0f)
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times[i] = times[i-1];
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break;
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}
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if (times[i] < times[i-1])
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{
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Con::warnf(ConsoleLogEntry::General, "ParticleData(%s) times[%d] < times[%d]", getName(), i, i-1);
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times[i] = times[i-1];
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}
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}
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times[0] = 0.0f;
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U32 last_idx = 0;
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for (U32 i = 1; i < PDC_NUM_KEYS; i++)
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{
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if (times[i] < 0.0f)
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break;
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else
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last_idx = i;
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}
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for (U32 i = last_idx+1; i < PDC_NUM_KEYS; i++)
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{
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times[i] = times[last_idx];
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colors[i] = colors[last_idx];
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sizes[i] = sizes[last_idx];
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}
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}
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// Here we validate parameters
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// Here we validate parameters
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}
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}
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}
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}
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start_angle = mFmod(start_angle, 360.0f);
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if (start_angle < 0.0f)
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start_angle += 360.0f;
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angle_variance = mClampF(angle_variance, -180.0f, 180.0f);
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return true;
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return true;
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}
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}
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@ -500,6 +567,15 @@ bool ParticleData::preload(bool server, String &errorStr)
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error = true;
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error = true;
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}
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}
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}
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}
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if (textureExtName && textureExtName[0])
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{
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textureExtHandle = GFXTexHandle(textureExtName, &GFXStaticTextureSRGBProfile, avar("%s() - textureExtHandle (line %d)", __FUNCTION__, __LINE__));
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if (!textureExtHandle)
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{
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errorStr = String::ToString("Missing particle texture: %s", textureName);
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error = true;
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}
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}
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if (animateTexture)
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if (animateTexture)
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{
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{
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@ -611,6 +687,11 @@ void ParticleData::initializeParticle(Particle* init, const Point3F& inheritVelo
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// assign spin amount
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// assign spin amount
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init->spinSpeed = spinSpeed * gRandGen.randF( spinRandomMin, spinRandomMax );
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init->spinSpeed = spinSpeed * gRandGen.randF( spinRandomMin, spinRandomMax );
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// apply spin bias
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init->spinSpeed *= spinBias;
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// randomize spin direction
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if (randomizeSpinDir && (gRandGen.randI( 0, 1 ) == 1))
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init->spinSpeed = -init->spinSpeed;
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}
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}
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bool ParticleData::reload(char errorBuffer[256])
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bool ParticleData::reload(char errorBuffer[256])
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@ -49,7 +49,9 @@ class ParticleData : public SimDataBlock
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public:
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public:
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enum PDConst
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enum PDConst
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{
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{
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PDC_NUM_KEYS = 4,
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// This increase the keyframes from 4 to 8. Especially useful for premult-alpha blended particles
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// for which 4 keyframes is often not enough.
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PDC_NUM_KEYS = 8,
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};
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};
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F32 dragCoefficient;
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F32 dragCoefficient;
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@ -106,6 +108,16 @@ class ParticleData : public SimDataBlock
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/*C*/ ParticleData(const ParticleData&, bool = false);
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/*C*/ ParticleData(const ParticleData&, bool = false);
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virtual void onPerformSubstitutions();
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virtual void onPerformSubstitutions();
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virtual bool allowSubstitutions() const { return true; }
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virtual bool allowSubstitutions() const { return true; }
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protected:
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F32 spinBias;
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bool randomizeSpinDir;
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StringTableEntry textureExtName;
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public:
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GFXTexHandle textureExtHandle;
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bool constrain_pos;
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F32 start_angle;
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F32 angle_variance;
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F32 sizeBias;
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public:
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public:
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bool loadParameters();
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bool loadParameters();
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bool reload(String &errorStr);
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bool reload(String &errorStr);
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@ -135,6 +147,10 @@ struct Particle
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F32 spinSpeed;
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F32 spinSpeed;
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Particle * next;
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Particle * next;
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Point3F pos_local;
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F32 t_last;
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Point3F radial_v; // radial vector for concentric effects
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// note -- for non-oriented particles, we use orientDir.x to store the billboard start angle.
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};
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};
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