Expands ScriptAsset behavior to operate as a generic type-settable asset

This commit is contained in:
JeffR 2023-02-23 15:29:59 -06:00
parent b6f3c25fea
commit 167f98b767
6 changed files with 50 additions and 4 deletions

View file

@ -89,6 +89,15 @@ ConsoleSetType(TypeScriptAssetPtr)
//-----------------------------------------------------------------------------
IMPLEMENT_CALLBACK(ScriptAsset, onInitializeAsset, void, (), (),
"@brief When the ScriptAsset is initialized(loaded) by the AssetManager.\n\n");
IMPLEMENT_CALLBACK(ScriptAsset, onRefreshAsset, void, (), (),
"@brief When the ScriptAsset is refreshed by the AssetManager.\n\n");
IMPLEMENT_CALLBACK(ScriptAsset, onUnloadAsset, void, (), (),
"@brief When the ScriptAsset is unloaded by the AssetManager.\n\n");
ScriptAsset::ScriptAsset() : AssetBase(), mIsServerSide(true)
{
mScriptFile = StringTable->EmptyString();
@ -123,6 +132,12 @@ void ScriptAsset::copyTo(SimObject* object)
void ScriptAsset::initializeAsset()
{
if (mpAssetDefinition->mAssetType != StringTable->insert("ScriptAsset"))
{
//if we've got a custom type, treat it as our namespace, too
setClassNamespace(mpAssetDefinition->mAssetType);
}
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
if (Torque::FS::IsScriptFile(mScriptPath))
@ -138,7 +153,7 @@ void ScriptAsset::initializeAsset()
{
AssetPtr<ScriptAsset> scriptAsset = assetDependenciesItr->value;
mScriptAssets.push_front(scriptAsset);
mScriptAssetDependencies.push_front(scriptAsset);
// Next dependency.
assetDependenciesItr++;
@ -147,6 +162,8 @@ void ScriptAsset::initializeAsset()
Con::executeFile(mScriptPath, false, false);
}
onInitializeAsset_callback();
}
void ScriptAsset::onAssetRefresh()
@ -156,13 +173,20 @@ void ScriptAsset::onAssetRefresh()
if (Torque::FS::IsScriptFile(mScriptPath))
{
//Refresh any dependencies we may have
for (U32 i = 0; i < mScriptAssets.size(); i++)
for (U32 i = 0; i < mScriptAssetDependencies.size(); i++)
{
mScriptAssets[i]->onAssetRefresh();
mScriptAssetDependencies[i]->onAssetRefresh();
}
Con::executeFile(mScriptPath, false, false);
}
onRefreshAsset_callback();
}
void ScriptAsset::unloadAsset()
{
onUnloadAsset_callback();
}
void ScriptAsset::setScriptFile(const char* pScriptFile)
@ -205,3 +229,4 @@ DefineEngineMethod(ScriptAsset, execScript, bool, (), ,
{
return object->execScript();
}