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Update audioEnvironments.cs
Fixed a typo and spacing issues(as much as github allows)
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1 changed files with 1190 additions and 1190 deletions
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@ -489,7 +489,7 @@ roomRolloffFactor = "0.0000";
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decayHFLimit = "1";
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decayHFLimit = "1";
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};
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};
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singleton SFXEnvironment(PresetFroest)
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singleton SFXEnvironment(PresetForest)
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{
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{
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reverbDensity = "1.000";
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reverbDensity = "1.000";
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reverbDiffusion = "0.300";
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reverbDiffusion = "0.300";
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