Updated assimp to latest

This commit is contained in:
Areloch 2019-03-05 14:39:38 -06:00
parent 25ce4477ce
commit 161bf7f83b
461 changed files with 34662 additions and 30165 deletions

View file

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.
@ -40,7 +41,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/** @file Defines a post processing step to search an importer's output
for data that is obviously invalid */
* for data that is obviously invalid
*/
#ifndef AI_FINDINVALIDDATA_H_INC
#define AI_FINDINVALIDDATA_H_INC
@ -49,7 +51,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/anim.h>
struct aiMesh;
class FindInvalidDataProcessTest;
namespace Assimp {
// ---------------------------------------------------------------------------
@ -58,15 +62,11 @@ namespace Assimp {
*
* Originally this was a workaround for some models written by Blender
* which have zero normal vectors. */
class ASSIMP_API FindInvalidDataProcess : public BaseProcess
{
class ASSIMP_API FindInvalidDataProcess : public BaseProcess {
public:
FindInvalidDataProcess();
~FindInvalidDataProcess();
public:
// -------------------------------------------------------------------
//
bool IsActive( unsigned int pFlags) const;
@ -79,26 +79,25 @@ public:
// Run the step
void Execute( aiScene* pScene);
public:
// -------------------------------------------------------------------
/** Executes the postprocessing step on the given mesh
/** Executes the post-processing step on the given mesh
* @param pMesh The mesh to process.
* @return 0 - nothing, 1 - removed sth, 2 - please delete me */
int ProcessMesh( aiMesh* pMesh);
// -------------------------------------------------------------------
/** Executes the postprocessing step on the given animation
/** Executes the post-processing step on the given animation
* @param anim The animation to process. */
void ProcessAnimation (aiAnimation* anim);
// -------------------------------------------------------------------
/** Executes the postprocessing step on the given anim channel
/** Executes the post-processing step on the given anim channel
* @param anim The animation channel to process.*/
void ProcessAnimationChannel (aiNodeAnim* anim);
private:
ai_real configEpsilon;
bool mIgnoreTexCoods;
};
} // end of namespace Assimp