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plugging found leaks
LEAK from G:\GameDev\GithubRepo\Torque3D\Engine\source\console/consoleObject.h:686 - leak around props remaining after the const_cast free it up LEAK around sound asset - assetEnumNameConcat was creating a leak.
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2 changed files with 9 additions and 2 deletions
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@ -516,7 +516,12 @@ if (m##name##AssetId[index] != StringTable->EmptyString())\
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else Con::warnf("Warning: %s::LOAD_SOUNDASSET_ARRAY(%s[%i])-%s", mClassName, m##name##AssetId[index], index, ImageAsset::getAssetErrstrn(assetState).c_str());\
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}
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#define assetEnumNameConcat(x,suff)(new std::string( x + std::string(#suff)))->c_str()
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#define assetEnumNameConcat(x, suff) ([](const char* base) { \
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String result = String(base) + #suff; \
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char* ret = Con::getReturnBuffer(result.length() + 1); \
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dStrcpy(ret, result.c_str(), result.length() + 1); \
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return ret; \
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})(x)
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#define INITPERSISTFIELD_SOUNDASSET_ENUMED(name, enumType, maxValue, consoleClass, docs) \
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for (U32 i = 0; i < maxValue; i++)\
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@ -705,7 +705,9 @@ public:
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smPropertyTable = _smPropertyTable;
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const_cast<EngineTypeInfo*>(mTypeInfo)->mPropertyTable = &_smPropertyTable;
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// After we hand it off, immediately delete if safe:
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delete[] props;
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// Let the base finish up.
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AbstractClassRep::init();
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}
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