standardize soundasset preloading for datablocks

This commit is contained in:
AzaezelX 2023-02-19 05:19:51 -06:00
parent 6c8dfdbe4c
commit 15f7f04bee
13 changed files with 46 additions and 58 deletions

View file

@ -318,17 +318,19 @@ bool RigidShapeData::preload(bool server, String &errorStr)
if (!server) {
for (S32 i = 0; i < Body::MaxSounds; i++)
{
if (getBodySounds(i) != StringTable->EmptyString())
if (getBodySounds(i) != StringTable->EmptyString() && !isBodySoundsValid(i))
{
_setBodySounds(getBodySounds(i), i);
Con::errorf(ConsoleLogEntry::General, "RigidShapeData::preload: Invalid BodySound asset.");
return false;
}
}
for (S32 j = 0; j < Sounds::MaxSounds; j++)
{
if (getWaterSounds(j) != StringTable->EmptyString())
if (getWaterSounds(j) != StringTable->EmptyString() && !isWaterSoundsValid(j))
{
_setWaterSounds(getWaterSounds(j), j);
Con::errorf(ConsoleLogEntry::General, "RigidShapeData::preload: Invalid WaterSound asset.");
return false;
}
}