standardize soundasset preloading for datablocks

This commit is contained in:
AzaezelX 2023-02-19 05:19:51 -06:00
parent 6c8dfdbe4c
commit 15f7f04bee
13 changed files with 46 additions and 58 deletions

View file

@ -471,11 +471,10 @@ bool PlayerData::preload(bool server, String &errorStr)
if (!server) {
for (U32 i = 0; i < MaxSounds; ++i)
{
_setPlayerSound(getPlayerSound(i), i);
if (getPlayerSound(i) != StringTable->EmptyString())
if (getPlayerSound(i) != StringTable->EmptyString() && !isPlayerSoundValid(i))
{
if (!getPlayerSoundProfile(i))
Con::errorf("PlayerData::Preload() - unable to find sfxProfile for asset %d %s", i, mPlayerSoundAssetId[i]);
Con::errorf(ConsoleLogEntry::General, "ExplosionData::preload: Invalid PlayerSound asset.");
return false;
}
}
}