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standardize soundasset preloading for datablocks
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6c8dfdbe4c
commit
15f7f04bee
13 changed files with 46 additions and 58 deletions
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@ -297,19 +297,17 @@ bool LightningData::preload(bool server, String &errorStr)
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{
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for (S32 i = 0; i < MaxThunders; i++)
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{
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_setThunderSound(getThunderSound(i), i);
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if (isThunderSoundValid(i) && !getThunderSoundProfile(i))
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if (getThunderSound(i) != StringTable->EmptyString() && !isThunderSoundValid(i))
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{
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Con::errorf(ConsoleLogEntry::General, "LightningData::preload: Cant get an sfxProfile for thunder.");
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Con::errorf(ConsoleLogEntry::General, "LightningData::preload: Invalid ThunderSound asset.");
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return false;
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}
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}
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_setStrikeSound(getStrikeSound());
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if (isStrikeSoundValid() && !getStrikeSoundProfile())
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if (getStrikeSound() != StringTable->EmptyString() && !isStrikeSoundValid())
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{
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Con::errorf(ConsoleLogEntry::General, "LightningData::preload: can't get sfxProfile from strike sound.");
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Con::errorf(ConsoleLogEntry::General, "LightningData::preload: Invalid StrikeSound asset.");
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return false;
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}
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mNumStrikeTextures = 0;
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