standardize soundasset preloading for datablocks

This commit is contained in:
AzaezelX 2023-02-19 05:19:51 -06:00
parent 6c8dfdbe4c
commit 15f7f04bee
13 changed files with 46 additions and 58 deletions

View file

@ -877,15 +877,10 @@ bool ExplosionData::preload(bool server, String &errorStr)
if( !server )
{
if (getSound() != StringTable->EmptyString())
if (getSound() != StringTable->EmptyString() && !isSoundValid())
{
_setSound(getSound());
if (!getSoundProfile())
{
Con::errorf(ConsoleLogEntry::General, "SplashData::preload: Cant get an sfxProfile for splash.");
return false;
}
Con::errorf(ConsoleLogEntry::General, "ExplosionData::preload: Invalid Sound asset.");
return false;
}
if (!particleEmitter && particleEmitterId != 0)

View file

@ -297,19 +297,17 @@ bool LightningData::preload(bool server, String &errorStr)
{
for (S32 i = 0; i < MaxThunders; i++)
{
_setThunderSound(getThunderSound(i), i);
if (isThunderSoundValid(i) && !getThunderSoundProfile(i))
if (getThunderSound(i) != StringTable->EmptyString() && !isThunderSoundValid(i))
{
Con::errorf(ConsoleLogEntry::General, "LightningData::preload: Cant get an sfxProfile for thunder.");
Con::errorf(ConsoleLogEntry::General, "LightningData::preload: Invalid ThunderSound asset.");
return false;
}
}
_setStrikeSound(getStrikeSound());
if (isStrikeSoundValid() && !getStrikeSoundProfile())
if (getStrikeSound() != StringTable->EmptyString() && !isStrikeSoundValid())
{
Con::errorf(ConsoleLogEntry::General, "LightningData::preload: can't get sfxProfile from strike sound.");
Con::errorf(ConsoleLogEntry::General, "LightningData::preload: Invalid StrikeSound asset.");
return false;
}
mNumStrikeTextures = 0;

View file

@ -191,12 +191,10 @@ bool PrecipitationData::preload( bool server, String &errorStr )
return false;
if (!server)
{
if (getSound() != StringTable->EmptyString())
if (getSound() != StringTable->EmptyString() && !isSoundValid())
{
_setSound(getSound());
if (!getSoundProfile())
Con::errorf(ConsoleLogEntry::General, "SplashData::preload: Cant get an sfxProfile for splash.");
Con::errorf(ConsoleLogEntry::General, "PrecipitationData::preload: Invalid Sound asset.");
return false;
}
}

View file

@ -279,13 +279,10 @@ bool SplashData::preload(bool server, String &errorStr)
if (!server)
{
if (getSound() != StringTable->EmptyString())
if (getSound() != StringTable->EmptyString() && !isSoundValid())
{
_setSound(getSound());
if(!getSoundProfile())
Con::errorf(ConsoleLogEntry::General, "SplashData::preload: Cant get an sfxProfile for splash.");
Con::errorf(ConsoleLogEntry::General, "SplashData::preload: Invalid Sound asset.");
return false;
}
S32 i;