Cleaned up implementation of #712

Also updates other game classes like the shapebase to utilize the sound asset hooks properly.
This commit is contained in:
JeffR 2022-01-03 20:57:10 -06:00
parent 3812ce2e82
commit 15ef8b4fbe
12 changed files with 312 additions and 187 deletions

View file

@ -47,6 +47,7 @@
//--------------------------------------------------------------------------
IMPLEMENT_CO_CLIENTEVENT_V1(SimDataBlockEvent);
IMPLEMENT_CO_CLIENTEVENT_V1(SimSoundAssetEvent);
IMPLEMENT_CO_CLIENTEVENT_V1(Sim2DAudioEvent);
IMPLEMENT_CO_CLIENTEVENT_V1(Sim3DAudioEvent);
IMPLEMENT_CO_CLIENTEVENT_V1(SetMissionCRCEvent);
@ -293,6 +294,104 @@ void SimDataBlockEvent::process(NetConnection *cptr)
//----------------------------------------------------------------------------
static F32 SoundPosAccuracy = 0.5;
static S32 SoundRotBits = 8;
SimSoundAssetEvent::SimSoundAssetEvent(AssetPtr<SoundAsset> asset, const MatrixF* mat)
{
// cant get here unless the asset is declared.
mAsset = asset;
if (mat)
mTransform = *mat;
}
void SimSoundAssetEvent::pack(NetConnection* con, BitStream* stream)
{
NetStringHandle assetIdStr = mAsset->getAssetId();
con->packNetStringHandleU(stream, assetIdStr);
// only stream if this is a 3d sound asset.
if (mAsset->is3D())
{
SFXDescription* ad = mAsset->getSfxDescription();
if (stream->writeFlag(ad->mConeInsideAngle || ad->mConeOutsideAngle))
{
QuatF q(mTransform);
q.normalize();
// LH - we can get a valid quat that's very slightly over 1 in and so
// this fails (barely) check against zero. So use some error-
AssertFatal((1.0 - ((q.x * q.x) + (q.y * q.y) + (q.z * q.z))) >= (0.0 - 0.001),
"QuatF::normalize() is broken in Sim3DAudioEvent");
stream->writeSignedFloat(q.x, SoundRotBits);
stream->writeSignedFloat(q.y, SoundRotBits);
stream->writeSignedFloat(q.z, SoundRotBits);
stream->writeFlag(q.w < 0.0);
}
Point3F pos;
mTransform.getColumn(3, &pos);
stream->writeCompressedPoint(pos, SoundPosAccuracy);
}
}
void SimSoundAssetEvent::write(NetConnection* con, BitStream* stream)
{
// Just do the normal pack...
pack(con, stream);
}
void SimSoundAssetEvent::unpack(NetConnection* con, BitStream* stream)
{
StringTableEntry temp = StringTable->insert(con->unpackNetStringHandleU(stream).getString());
if (AssetDatabase.isDeclaredAsset(temp))
{
AssetPtr<SoundAsset> tempSoundAsset;
tempSoundAsset = temp;
mAsset = temp;
}
if (mAsset->is3D())
{
if (stream->readFlag()) {
QuatF q;
q.x = stream->readSignedFloat(SoundRotBits);
q.y = stream->readSignedFloat(SoundRotBits);
q.z = stream->readSignedFloat(SoundRotBits);
F32 value = ((q.x * q.x) + (q.y * q.y) + (q.z * q.z));
// #ifdef __linux
// Hmm, this should never happen, but it does...
if (value > 1.f)
value = 1.f;
// #endif
q.w = mSqrt(1.f - value);
if (stream->readFlag())
q.w = -q.w;
q.setMatrix(&mTransform);
}
else
mTransform.identity();
Point3F pos;
stream->readCompressedPoint(&pos, SoundPosAccuracy);
mTransform.setColumn(3, pos);
}
}
void SimSoundAssetEvent::process(NetConnection* con)
{
if (mAsset->is3D())
SFX->playOnce(mAsset->getSfxProfile(), &mTransform);
else
SFX->playOnce(mAsset->getSfxProfile());
}
Sim2DAudioEvent::Sim2DAudioEvent(SFXProfile *profile)
{
@ -321,11 +420,6 @@ void Sim2DAudioEvent::process(NetConnection *)
SFX->playOnce( mProfile );
}
//----------------------------------------------------------------------------
static F32 SoundPosAccuracy = 0.5;
static S32 SoundRotBits = 8;
Sim3DAudioEvent::Sim3DAudioEvent(SFXProfile *profile,const MatrixF* mat)
{
mProfile = profile;