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Cleaned up implementation of #712
Also updates other game classes like the shapebase to utilize the sound asset hooks properly.
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3812ce2e82
commit
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12 changed files with 312 additions and 187 deletions
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@ -218,6 +218,9 @@ bool SoundAsset::loadSound()
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{
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Con::errorf("SoundAsset::initializeAsset: Attempted to load file %s but it was not valid!", mSoundFile);
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mLoadedState = BadFileReference;
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mSFXProfile.setDescription(NULL);
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mSFXProfile.setSoundFileName(StringTable->insert(StringTable->EmptyString()));
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mSFXProfile.setPreload(false);
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return false;
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}
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else
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@ -257,7 +260,7 @@ StringTableEntry SoundAsset::getAssetIdByFileName(StringTableEntry fileName)
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if (fileName == StringTable->EmptyString())
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return StringTable->EmptyString();
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StringTableEntry materialAssetId = "";
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StringTableEntry soundAssetId = StringTable->EmptyString();
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AssetQuery query;
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U32 foundCount = AssetDatabase.findAssetType(&query, "SoundAsset");
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@ -268,7 +271,7 @@ StringTableEntry SoundAsset::getAssetIdByFileName(StringTableEntry fileName)
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SoundAsset* soundAsset = AssetDatabase.acquireAsset<SoundAsset>(query.mAssetList[i]);
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if (soundAsset && soundAsset->getSoundPath() == fileName)
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{
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materialAssetId = soundAsset->getAssetId();
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soundAssetId = soundAsset->getAssetId();
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AssetDatabase.releaseAsset(query.mAssetList[i]);
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break;
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}
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@ -276,7 +279,7 @@ StringTableEntry SoundAsset::getAssetIdByFileName(StringTableEntry fileName)
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}
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}
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return materialAssetId;
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return soundAssetId;
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}
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U32 SoundAsset::getAssetById(StringTableEntry assetId, AssetPtr<SoundAsset>* soundAsset)
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@ -330,8 +333,8 @@ DefineEngineMethod(SoundAsset, getSoundPath, const char*, (), , "")
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}
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DefineEngineMethod(SoundAsset, playSound, S32, (Point3F position), (Point3F::Zero),
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"Gets the number of materials for this shape asset.\n"
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"@return Material count.\n")
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"Plays the sound for this asset.\n"
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"@return (sound plays).\n")
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{
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if (object->getSfxProfile())
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{
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