Adds some additional data, namely associated file path, to some of the asset browser's previews for a few types

This commit is contained in:
Areloch 2020-08-16 12:09:36 -05:00
parent d763c6f509
commit 15ec65111e
4 changed files with 12 additions and 4 deletions

View file

@ -195,7 +195,8 @@ function AssetBrowser::buildImageAssetPreview(%this, %assetDef, %previewData)
"Format: " @ getWord(%info, 0) @ "\n" @ "Format: " @ getWord(%info, 0) @ "\n" @
"Height: " @ getWord(%info, 1) @ "\n" @ "Height: " @ getWord(%info, 1) @ "\n" @
"Width: " @ getWord(%info, 2) @ "\n" @ "Width: " @ getWord(%info, 2) @ "\n" @
"Depth: " @ getWord(%info, 3); "Depth: " @ getWord(%info, 3) @ "\n" @
"Image File path: " @ %assetDef.getImagePath();
} }
//Renames the asset //Renames the asset

View file

@ -146,5 +146,8 @@ function AssetBrowser::buildLevelAssetPreview(%this, %assetDef, %previewData)
%previewData.assetFriendlyName = %assetDef.assetName; %previewData.assetFriendlyName = %assetDef.assetName;
%previewData.assetDesc = %assetDef.description; %previewData.assetDesc = %assetDef.description;
%previewData.tooltip = %assetDef.assetName; %previewData.tooltip = "Asset Name: " @ %assetDef.assetName @ "\n" @
"Asset Type: Level Asset\n" @
"Asset Definition ID: " @ %assetDef @ "\n" @
"Level File path: " @ %assetDef.getLevelFile();
} }

View file

@ -253,7 +253,9 @@ function AssetBrowser::buildShapeAssetPreview(%this, %assetDef, %previewData)
%previewData.assetDesc = %assetDef.description; %previewData.assetDesc = %assetDef.description;
%previewData.tooltip = "Asset Name: " @ %assetDef.assetName @ "\n" @ %previewData.tooltip = "Asset Name: " @ %assetDef.assetName @ "\n" @
"Asset Type: Shape Asset\n" @ "Asset Type: Shape Asset\n" @
"Asset Definition ID: " @ %assetDef; "Asset Definition ID: " @ %assetDef @ "\n" @
"Shape File path: " @ %assetDef.getShapeFile();
} }
function AssetBrowser::onShapeAssetEditorDropped(%this, %assetDef, %position) function AssetBrowser::onShapeAssetEditorDropped(%this, %assetDef, %position)

View file

@ -122,7 +122,9 @@ function AssetBrowser::buildTerrainAssetPreview(%this, %assetDef, %previewData)
%previewData.assetFriendlyName = %assetDef.gameObjectName; %previewData.assetFriendlyName = %assetDef.gameObjectName;
%previewData.assetDesc = %assetDef.description; %previewData.assetDesc = %assetDef.description;
%previewData.tooltip = %assetDef.gameObjectName; %previewData.tooltip = "Asset Name: " @ %assetDef.assetName @ "\n" @
"Asset Type: Terrain Asset\n" @
"Asset Definition ID: " @ %assetDef;
} }
function GuiInspectorTypeTerrainAssetPtr::onClick( %this, %fieldName ) function GuiInspectorTypeTerrainAssetPtr::onClick( %this, %fieldName )