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https://github.com/TorqueGameEngines/Torque3D.git
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timmy merge work
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parent
5fa2c5b4a6
commit
15aeba20e7
29 changed files with 295 additions and 925 deletions
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@ -92,7 +92,7 @@ new CustomMaterial( AL_VectorLightMaterial )
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sampler["colorBuffer"] = "#color";
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sampler["matInfoBuffer"] = "#matinfo";
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target = "diffuseLighting";
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target = "AL_FormatToken";
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pixVersion = 3.0;
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};
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@ -170,7 +170,7 @@ new CustomMaterial( AL_PointLightMaterial )
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sampler["colorBuffer"] = "#color";
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sampler["matInfoBuffer"] = "#matinfo";
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target = "diffuseLighting";
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target = "AL_FormatToken";
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pixVersion = 3.0;
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};
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@ -209,7 +209,7 @@ new CustomMaterial( AL_SpotLightMaterial )
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sampler["colorBuffer"] = "#color";
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sampler["matInfoBuffer"] = "#matinfo";
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target = "diffuseLighting";
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target = "AL_FormatToken";
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pixVersion = 3.0;
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};
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@ -375,17 +375,6 @@ new ShaderData( PrefiterCubemapShader )
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pixVersion = 3.0;
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};
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new ShaderData( BRDFLookupShader )
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{
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DXVertexShaderFile = "shaders/common/lighting/advanced/cubemapV.hlsl";
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DXPixelShaderFile = "shaders/common/lighting/advanced/brdfLookupP.hlsl";
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OGLVertexShaderFile = "shaders/common/lighting/advanced/gl/cubemapV.glsl";
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OGLPixelShaderFile = "shaders/common/lighting/advanced/gl/brdfLookupP.glsl";
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pixVersion = 3.0;
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};
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new ShaderData( SkyLightShader )
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{
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DXVertexShaderFile = "shaders/common/lighting/advanced/convexGeometryV.hlsl";
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@ -138,16 +138,3 @@ singleton ShaderData( VolumetricFogReflectionShader )
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pixVersion = 3.0;
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};
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singleton ShaderData( CubemapSaveShader )
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{
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DXVertexShaderFile = "shaders/common/cubemapSaveV.hlsl";
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DXPixelShaderFile = "shaders/common/cubemapSaveP.hlsl";
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OGLVertexShaderFile = "shaders/common/gl/cubemapSaveV.glsl";
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OGLPixelShaderFile = "shaders/common/gl/cubemapSaveP.glsl";
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samplerNames[0] = "$cubemapTex";
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pixVersion = 3.0;
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};
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