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https://github.com/TorqueGameEngines/Torque3D.git
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timmy merge work
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29 changed files with 295 additions and 925 deletions
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@ -1,3 +1,26 @@
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "T3D/lighting/IBLUtilities.h"
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#include "console/engineAPI.h"
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#include "materials/shaderData.h"
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#include "gfx/gfxTextureManager.h"
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@ -167,62 +190,7 @@ namespace IBLUtilities
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{
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Con::errorf("IBLUtilities::GenerateAndSavePrefilterMap - Failed to properly save out the baked irradiance!");
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}
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}
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void GenerateBRDFTexture(GFXTexHandle &textureOut)
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{
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GFXTransformSaver saver;
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ShaderData *brdfShaderData;
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GFXShaderRef brdfShader = Sim::findObject("BRDFLookupShader", brdfShaderData) ? brdfShaderData->getShader() : NULL;
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if (!brdfShader)
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{
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Con::errorf("IBLUtilities::GenerateBRDFTexture() - could not find BRDFLookupShader");
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return;
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}
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U32 textureSize = textureOut->getWidth();
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GFXTextureTargetRef renderTarget = GFX->allocRenderToTextureTarget();
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GFX->pushActiveRenderTarget();
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GFX->setShader(brdfShader);
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renderTarget->attachTexture(GFXTextureTarget::Color0, textureOut);
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GFX->setActiveRenderTarget(renderTarget);//potential bug here with the viewport not updating with the new size
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GFX->setViewport(RectI(0, 0, textureSize, textureSize));//see above comment
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GFX->clear(GFXClearTarget, LinearColorF::BLUE, 1.0f, 0);
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GFX->drawPrimitive(GFXTriangleList, 0, 3);
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renderTarget->resolve();
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GFX->popActiveRenderTarget();
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}
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GFXTexHandle GenerateAndSaveBRDFTexture(String outputPath, S32 resolution)
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{
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GFXTexHandle brdfTexture = TEXMGR->createTexture(resolution, resolution, GFXFormatR8G8B8A8, &GFXRenderTargetProfile, 1, 0);
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GenerateBRDFTexture(brdfTexture);
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FileStream fs;
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if (fs.open(outputPath, Torque::FS::File::Write))
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{
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// Read back the render target, dxt compress it, and write it to disk.
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GBitmap brdfBmp(brdfTexture.getHeight(), brdfTexture.getWidth(), false, GFXFormatR8G8B8A8);
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brdfTexture.copyToBmp(&brdfBmp);
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brdfBmp.extrudeMipLevels();
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DDSFile *brdfDDS = DDSFile::createDDSFileFromGBitmap(&brdfBmp);
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ImageUtil::ddsCompress(brdfDDS, GFXFormatBC1);
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// Write result to file stream
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brdfDDS->write(fs);
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delete brdfDDS;
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}
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fs.close();
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return brdfTexture;
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}
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}
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void bakeReflection(String outputPath, S32 resolution)
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{
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@ -662,9 +630,3 @@ namespace IBLUtilities
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return angle;
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}
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};
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DefineEngineFunction(GenerateBRDFTexture, bool, (String outputPath, S32 resolution), ("", 256),
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"@brief returns true if control object is inside the fog\n\n.")
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{
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return IBLUtilities::GenerateAndSaveBRDFTexture(outputPath, resolution);
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}
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@ -1,4 +1,40 @@
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#pragma once
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef IBL_UTILS_H_
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#define IBL_UTILS_H_
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#ifndef _GFXTARGET_H_
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#include "gfx/gfxTarget.h"
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#endif
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#ifndef _GFXCUBEMAP_H_
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#include "gfx/gfxCubemap.h"
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#endif
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#ifndef _COLOR_H_
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#include "core/color.h"
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#endif
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namespace IBLUtilities
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{
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@ -10,9 +46,6 @@ namespace IBLUtilities
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void SaveCubeMap(String outputPath, GFXCubemapHandle &cubemap);
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GFXTexHandle GenerateAndSaveBRDFTexture(String outputPath, S32 resolution);
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void GenerateBRDFTexture(GFXTexHandle &textureOut);
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void bakeReflection(String outputPath, S32 resolution);
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LinearColorF decodeSH(Point3F normal, const LinearColorF SHTerms[9], const F32 SHConstants[5]);
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@ -32,4 +65,6 @@ namespace IBLUtilities
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F32 texelSolidAngle(F32 aU, F32 aV, U32 width, U32 height);
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F32 areaElement(F32 x, F32 y);
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};
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};
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#endif
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@ -36,7 +36,6 @@
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#include "core/fileObject.h"
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#include "core/resourceManager.h"
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#include "console/simPersistId.h"
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#include <string>
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#include "T3D/gameFunctions.h"
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#include "postFx/postEffect.h"
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#include "renderInstance/renderProbeMgr.h"
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@ -620,16 +619,13 @@ bool ReflectionProbe::createClientResources()
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Con::errorf("ReflectionProbe::createClientResources() - Unable to load baked prefilter map at %s", getPrefilterMapPath().c_str());
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}
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//brdf lookup resources
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//make the brdf lookup texture the same size as the prefilter texture
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//brdf lookup texture
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String brdfPath = Con::getVariable("$Core::BRDFTexture", "core/art/pbr/brdfTexture.dds");
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mBrdfTexture = TEXMGR->createTexture(brdfPath, &GFXTexturePersistentProfile);
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if (!mBrdfTexture)
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{
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mBrdfTexture = IBLUtilities::GenerateAndSaveBRDFTexture(brdfPath, 512);
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return false;
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}
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mResourcesCreated = true;
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@ -652,8 +648,8 @@ void ReflectionProbe::prepRenderImage(SceneRenderState *state)
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//Culling distance. Can be adjusted for performance options considerations via the scalar
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if (dist > mMaxDrawDistance * Con::getFloatVariable("$pref::GI::ProbeDrawDistScale", 1.0))
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{
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mProbeInfo->mScore = mMaxDrawDistance;
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return;
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mProbeInfo->mScore = mMaxDrawDistance;
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return;
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}
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if (mReflectionModeType == DynamicCubemap && mRefreshRateMS < (Platform::getRealMilliseconds() - mDynamicLastBakeMS))
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@ -685,7 +681,7 @@ void ReflectionProbe::prepRenderImage(SceneRenderState *state)
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Point3F cameraOffset;
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getRenderTransform().getColumn(3, &cameraOffset);
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cameraOffset -= state->getDiffuseCameraPosition();
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F32 dist = cameraOffset.len();
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dist = cameraOffset.len();
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if (dist < 0.01f)
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dist = 0.01f;
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@ -832,7 +828,7 @@ String ReflectionProbe::getPrefilterMapPath()
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}
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char fileName[256];
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dSprintf(fileName, 256, "%s%s_Prefilter.DDS", mReflectionPath.c_str(), mProbeUniqueID.c_str());
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dSprintf(fileName, 256, "%s%s_Prefilter.dds", mReflectionPath.c_str(), mProbeUniqueID.c_str());
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return fileName;
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}
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@ -846,7 +842,7 @@ String ReflectionProbe::getIrradianceMapPath()
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}
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char fileName[256];
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dSprintf(fileName, 256, "%s%s_Irradiance.DDS", mReflectionPath.c_str(), mProbeUniqueID.c_str());
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dSprintf(fileName, 256, "%s%s_Irradiance.dds", mReflectionPath.c_str(), mProbeUniqueID.c_str());
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return fileName;
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}
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#include "core/fileObject.h"
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#include "core/resourceManager.h"
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#include "console/simPersistId.h"
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#include <string>
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#include "T3D/gameFunctions.h"
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#include "postFx/postEffect.h"
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#include "renderInstance/renderProbeMgr.h"
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if (!mEnabled || !Skylight::smRenderSkylights)
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return;
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Point3F distVec = getPosition() - state->getCameraPosition();
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F32 dist = distVec.len();
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//special hook-in for skylights
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Point3F camPos = state->getCameraPosition();
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mProbeInfo->mBounds.setCenter(camPos);
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