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suppress API_ID_REDUNDANT_FBO on the debug callbacks. This is a temporary fix so that glad can get pushed into devhead.
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1 changed files with 4 additions and 0 deletions
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@ -84,6 +84,10 @@ void loadGLExtensions(void *context)
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void STDCALL glDebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
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void STDCALL glDebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
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const GLchar *message, const void *userParam)
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const GLchar *message, const void *userParam)
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{
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{
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// JTH [11/24/2016]: This is a temporary fix so that we do not get spammed for redundant fbo changes.
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// This only happens on Intel cards. This should be looked into sometime in the near future.
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if (dStrStartsWith(message, "API_ID_REDUNDANT_FBO"))
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return;
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if (severity == GL_DEBUG_SEVERITY_HIGH)
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if (severity == GL_DEBUG_SEVERITY_HIGH)
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Con::errorf("OPENGL: %s", message);
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Con::errorf("OPENGL: %s", message);
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else if (severity == GL_DEBUG_SEVERITY_MEDIUM)
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else if (severity == GL_DEBUG_SEVERITY_MEDIUM)
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