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Ensure console function arg arrays are initialised.
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2 changed files with 2 additions and 0 deletions
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@ -147,6 +147,7 @@ ConsoleFunction(aiConnect, S32 , 2, 20, "(...)"
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// Make sure and leav args[1] empty.
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// Make sure and leav args[1] empty.
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const char* args[21];
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const char* args[21];
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args[0] = "onConnect";
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args[0] = "onConnect";
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args[1] = NULL; // Filled in later
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for (S32 i = 1; i < argc; i++)
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for (S32 i = 1; i < argc; i++)
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args[i + 1] = argv[i];
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args[i + 1] = argv[i];
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@ -324,6 +324,7 @@ void GameConnection::onConnectionEstablished(bool isInitiator)
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const char *argv[MaxConnectArgs + 2];
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const char *argv[MaxConnectArgs + 2];
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argv[0] = "onConnect";
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argv[0] = "onConnect";
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argv[1] = NULL; // Filled in later
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for(U32 i = 0; i < mConnectArgc; i++)
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for(U32 i = 0; i < mConnectArgc; i++)
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argv[i + 2] = mConnectArgv[i];
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argv[i + 2] = mConnectArgv[i];
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// NOTE: Need to fallback to Con::execute() as IMPLEMENT_CALLBACK does not
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// NOTE: Need to fallback to Con::execute() as IMPLEMENT_CALLBACK does not
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