Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used.

This commit is contained in:
Areloch 2017-02-27 15:29:35 -06:00
parent 1ed8b05169
commit 1520bc83b2
333 changed files with 498 additions and 508 deletions

View file

@ -36,3 +36,4 @@ exec("./guiObjectInspector.ed.cs");
exec("./uvEditor.ed.gui");
exec("./objectSelection.ed.cs");
exec("./guiPlatformGenericMenubar.ed.cs");
exec("./postFxManager.gui");