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Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used.
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333 changed files with 498 additions and 508 deletions
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@ -36,3 +36,4 @@ exec("./guiObjectInspector.ed.cs");
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exec("./uvEditor.ed.gui");
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exec("./objectSelection.ed.cs");
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exec("./guiPlatformGenericMenubar.ed.cs");
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exec("./postFxManager.gui");
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