Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used.

This commit is contained in:
Areloch 2017-02-27 15:29:35 -06:00
parent 1ed8b05169
commit 1520bc83b2
333 changed files with 498 additions and 508 deletions

View file

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$Pref::Server::AdminPassword = "";
$Pref::Server::BanTime = 1800;
$Pref::Server::ConnectionError = "You do not have the correct version of TEST or the related art needed to play on this server, please contact the server administrator.";
$Pref::Server::FloodProtectionEnabled = 1;
$Pref::Server::Info = "This is a Torque 3D server.";
$Pref::Server::KickBanTime = 300;
$Pref::Server::MaxChatLen = 120;
$Pref::Server::MaxPlayers = 64;
$Pref::Server::Name = "Torque 3D Server";
$Pref::Server::Password = "";
$Pref::Server::Port = 28000;
$Pref::Server::RegionMask = 2;
$Pref::Server::TimeLimit = 20;